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November 1st, 2011, 17:40 #111
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- Chester, Uk
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Originally Posted by Thete
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November 2nd, 2011, 03:17 #112
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- Jan 2009
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Originally Posted by neilgfoster
Btw I've been playing around with the format of the Action Cards in an attempt to reduce the number of tabs to three, I find players get a little lost on the four tabs, will shoot you an example when I get it looking ok
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November 7th, 2011, 03:45 #113
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- May 2011
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So I purchased the ultimate license based on Doswelk's excellent tutorials for savage worlds and Neil's excellent work on WHFR ruleset.
As is common, my group is far flung and difficult to pin down and I really wanted to play WHFR badly!
So I got the ruleset loaded and I am making my entries into the library .mod file. It is going slow but well, only adding the actions and entries etc. that I am using at the present time.
Some of questions:
1. Is there a way to make a dice pool from an action card? Ie. I choose to use Melee Strike and it makes the appropriate dice pool that I can drop into the pool creation box? (the brown box above the dice). There are entries for misfortune, challenge, fortune and expertise for each action card entry.
2. Can you make new action card types like teamwork, basic, defense that are attributes of an action but not currently in the ruleset?
3. How does slotting a talent work? Maybe I missed something along the way. There is an area on the character sheet, but I cannot seem to make it work? The party sheet allows it by clicking on the talent slot type, it generates an empty slot. On the career card there are talent slots that you can click to change, but they don't affect the character sheet, at least mine doesn't.
I'll probably have more, but I just dove in today for the first time. Excellent work on this ruleset! I'm looking forward to running some games.
Thanks!
monkey
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November 7th, 2011, 09:55 #114
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- Jan 2010
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- Chester, Uk
- Posts
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Originally Posted by AMonkeyWithAFez
Originally Posted by AMonkeyWithAFez
Originally Posted by AMonkeyWithAFez
Glad to hear you are getting some use out of the ruleset. If you have any other questions then just ask!
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November 7th, 2011, 13:10 #115
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Originally Posted by neilgfoster
Because I'm new to this software, the next question I have is rather general.
Is the only time that you have active character tokens, in the upper left, when you have active players connected to the game?
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November 7th, 2011, 15:02 #116
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Originally Posted by AMonkeyWithAFez
You can test how the ruleset works for players by running FG twice on the same machine. Run it once and start a campaign as GM, then run FG a second time and join your campaign.
This way you can switch between the windows to see how the ruleset looks for both GM and players.
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November 7th, 2011, 16:06 #117
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- May 2011
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Originally Posted by neilgfoster
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November 7th, 2011, 16:11 #118
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- May 2011
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Something I noticed this AM when I was putting together an adventure into the story section. When I was trying to get focus on a specific section of text, it was selecting text below where my cursor was hovering. I also could not click in a text area to edit the field easily.
I'm hoping that it will correct itself upon restarting the application and it was just a minor glitch.
I have the WHFR font extension enabled if that makes any difference.
Thanks!
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January 5th, 2012, 07:10 #119
Hey Neil, quick note to say I downloaded and looked at the WFRP ruleset. Like the dice hacks and use of library module for cards ! Not a WFRP player, but always nice to see what others have done with the FGII engine nice one
Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.
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January 11th, 2012, 15:46 #120
- Join Date
- Jan 2010
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- Chester, Uk
- Posts
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After a little break for the festive season and the arrival of a new addition to the family, I thought I'd post to let people know that development of the ruleset will be picking up again as I get back into the swing of things.
The plan for the next release is to address any issues that have been raised, add support for the dice symbols throughout the ruleset, plus add support for the new rules introduced in Lure of Power. Hopefully I will get this done pretty soon as I have finally managed to crack the dice symbols.
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