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  1. #21
    Oberoten's Avatar
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    After tonights game I added another little update to make sure that descriptions from the modifiers get added as well.

    I also made sure that the modified version of the ruleset (now locked to the 1024x768 resolution after one of the players said that having the chatwindow in a extensions gave him problems with focus on it.) is on a separate link.

    - Obe

    https://oberoten.dyndns.org/fgwiki/index.php/WHFRPG1
    For your Ars Magica needs :
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    Atque in perpetuum frater, Ave atque vale.

  2. #22
    Hi Obe,

    Great work, I like the idea of the double-click roll and check and can look at integrating those changes with the other 'tweaks' that I have made. Progress has slowed somewhat as I have also been working another ruleset.

    Shame one of your players had problems with the chat window. In general how is the ruleset working for you? Its good to see someone using it and playing a little 'old skool' WFRP!

  3. #23
    Oberoten's Avatar
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    Well I think it'd benefit from implementation of a modifier-box. So I imagine I'll see if the one that I started on and Saithan and Ikael has been helping me with could work with WHFRP if it does? I think we have a winner.

    - Obe
    For your Ars Magica needs :
    https://fgrepository.com




    Atque in perpetuum frater, Ave atque vale.

  4. #24
    All, I have posted a new version of the ruleset to my site. The main feature of this release is that it removes the need for the resolution extensions - The chat window in now included in the base ruleset and resizes itself to match the desktop size.

    I still have to get round to integrating the changes made by Oberoten, but will hopefully get round to that pretty soon as I am getting close to completing another ruleset that I've been working on.

  5. #25
    Oberoten's Avatar
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    Neill and others :

    I have posted a updated version as well, I changed the combat tracker around a bit so it too incorporates the WS, BS and I as doubleclickable rolls. (Attack with ranged and close combat, parry and Dodge as it is.)

    Same thing goes for weapon-entries, which are now changeable from the combat page as well as from the Inventory page. Bonuses are set on the weapon and added together for a doubleclick attackroll as well as for damage rolls.

    Identity is adjusted on rolls from NPC-sheets and combat tracker to avoid the GM looking like a noob who forgets to change into the right ID.

    Enjoy

    - Obe
    For your Ars Magica needs :
    https://fgrepository.com




    Atque in perpetuum frater, Ave atque vale.

  6. #26
    Great work Obe,

    I have now placed the ruleset under open source control on SourceForge. If you are familiar with SourceForge and SVN then I am happy to give you access so you can apply your changes to the same branch that I am working on.

    If not, then I will look at trying to integrate your changes ASAP with mine. That should be a lot easier for myself now as the SVN tools allow me to compare files.
    Last edited by neilgfoster; June 6th, 2011 at 11:03.

  7. #27

    Mod

    I am looking at the ruleset and it looks good. So, is there a mod for this? As in, rulebook info? If not, I may have to use WHFRP2 for my upcoming campaign. And yes, we all own the book (at one time I had four, heh.)

  8. #28
    Oberoten's Avatar
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    Two more changes to the modified version :

    Added in size-shifting chatwindow and remade the D100 to work in the more common way with the D100 dice being 0 to 99 and the d10 being 0 to 9 with a 00 = 100

    - Obe
    For your Ars Magica needs :
    https://fgrepository.com




    Atque in perpetuum frater, Ave atque vale.

  9. #29
    All,

    I have integrated all the changes made by Oberoten back into the main development branch of the ruleset, and released this as version 1.2. This release includes all of Oberotens changes, plus some minor changes made by myself.

  10. #30
    Sorry to ask this Obe but is there any diference between your ruleset and the one from neil?? i have both and they have diferent sizes...what´s the best one or the only diference is the aspect of the ruleset??
    Thanks
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