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December 11th, 2010, 09:13 #1
Combat tracker "linked" indicators - any use ?
All,
Have been having a brief run over the Savage World ruleset this week, trying to ensure I understand all the nooks and crannies of it as I am now the primary developer for it.
One thing I cannot find a use for is the "link indicators" on the combat tracker - I understand they are supposed to indicate "this value is linked to something else" (e.g. a character sheet), but I was wondering if there was something else to them, or something subtle I'd missed ?
Currently they appear on PC names, wounds, shaken and INC indicators :
(as an aside, it seems the shaken and INC checkboxes only adjust the linked value one-way, from selected to unselected - looking to fix that now)
Parry, pace and toughness are also technically linked to the character sheet too (albeit read-only, like the PC name). Bennies are initialised from the character underlying value too (although can be spent without adjusting the PC sheet value, so again, probably a bug).
Anyone care to offer an opinion here ? Right now, I'm thinking of removing them as they don't seem to offer anything, but perhaps someone has another take on it ?
Regards,
Ben
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December 11th, 2010, 13:58 #2
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I'm too dumb to understand what you're saying.
Is it when you click something on your sheet and it appears on the tracker? like toggle on shaken and wounds?
If its not going to change anything if its removed, then I have no objections.Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
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December 11th, 2010, 16:23 #3
I also do not understand the question..
That said the only thing on the combat tracker I do not ever use is the extras button (to add multiple npcs to the same card), as it does not work (see my combat tracker videos for example of failure).Last edited by Doswelk; December 11th, 2010 at 16:26.
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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December 11th, 2010, 16:25 #4
OH!
You mean the little metal links! Never even noticed them before
Which may indicate your assumption was correctMy players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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First GM to post a game for the original FG Con!
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December 11th, 2010, 22:15 #5Originally Posted by Doswelk
Originally Posted by Doswelk
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December 11th, 2010, 23:24 #6
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To be honest, I've never click on them.
A left over of a ruleset the designer used as a template to create the Savage Worlds ruleset?Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter
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December 12th, 2010, 00:03 #7
Supreme Deity
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It's interesting that you should mention these, because I was thinking the same thing when I was working on the 3.5E revamp. Perhaps a locked indicator would be interesting, but the linking is not necessary. It's more a reminder that the PC fields are tied to an external source, while the NPC fields only impact the combat tracker.
Cheers,
JPG
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December 12th, 2010, 09:29 #8
Becase they are just reminders and don't have any real functionality, I have decided to take them away from rulesets that I develope. There is no harm to take them away and doing it would make the combat tracker entry more clear.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
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