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  1. #1

    Bloodied Monsters & Creature Names

    1) Does anyone have a trick to make bloodied monsters stand out?

    2) How do people deal with naming of creatures?, i.e. do people just rename the creature? I am trying to figure out a place to put the actual monsters name so I can see it, yet change the name so my players don't?
    --Doc Waldo

  2. #2
    You can hide creatures in combat so the PCs can't see them. I don't know if you can limit this to names. The hide function is an eye which will be there when you drag creatures into the combat tracker. You can make them appear/disappear by clicking on that eye.

  3. #3
    I know about the hide, I am more thinking about when a monster gets bloodied, and I want the players to know, it just isn't obvious from a token standpoint, I was thinking of dragging something on top of them. I know everyone can look in the combat tracker, but just hoping for something a little more.

    Also, I know I can hide the creatures name when attacking, but then they don't know where it is coming from, I am more thinking about how people hide the name when the creature is showing up in chat.
    --Doc Waldo

  4. #4
    1) The combat 4e combat tracker shows whether an NPC is not damaged, lightly damaged, or bloodied. If you're looking for an option to show this on the map too, I cannot think of anything that is easy. The problem with multiple tokens (e.g., a bloodied token) is that stacked tokens get lost (i.e., if you put one token on top of another, the top token will obscure the view of the bottom token). If you need to show statuses on the map, you could do what I've done in my games to show altitude. I have a set of numbers that I drop on the lower right intersecting grid lines of a token to show how many spaces of altitude flying NPCs have (e.g., a 1 means up 1 square). You could do this with condition tokens as well, but I think that that would become difficult to manage very quickly with multiple NPCs, especially since the CT already shows bloodied status and can be toggled to reveal effects also. You'd have to move the condition token and the NPC token any time the NPC moves. I just let the PCs reference the CT to see effects. Often, they'll point out things that I've missed as a GM (e.g., "That NPC is immobilized, so you can't move it."), which helps keep the game running more smoothly.

    2) Concerning monster naming, you can toggle auto-numbering of multiple monsters of the same type, although I don't think that this is what you were asking about. I typically don't worry about hiding monster names because the passive knowledge check to know the name of a monster is pretty low (DC 15 at heroic levels), and it would be extremely rare that nobody in the party would succeed on that check. If it is important that the PCs not know the name of a particular monster (e.g., in my campaign, the PCs encounter a nemesis at Level 2 that they repeatedly and unknowingly encounter until they engage that nemesis in combat at Level 7), then I just change the name of the monster when I parse it (in this case, the nemesis is simply named "hooded figure"). You can do this on the fly by changing the name of the NPC in the combat tracker prior to making the NPC visible to the PCs. If you then click on the red link icon to open the NPC's power entries, you'll see that the original name of the NPC is preserved even though the CT entry has been renamed.
    Last edited by Fot5; December 2nd, 2010 at 17:18.

  5. #5
    Thanks, good advice and suggestions.
    --Doc Waldo

  6. #6
    I've been thinking about this. Would it be possible to add a border to a token? You can add one to a larger portrait. When the token becomes bloodied, either the GM can change the "border" through a right click or the system can do it automatically.

    Just a thought...

  7. #7
    Yes, that is an option, but you wouldn't be able to preload the token on the NPC data sheet because you can only link one token to the sheet. You'd have to put the extras in a token folder and pull them up when the target becomes bloodied. But then, I'm not sure how difficult it would be to link the new token with the CT entry for the newly bloodied monster. Imagine how much of a hassle this would become with NPCs that have healing or regeneration abilities. Doesn't seem like it would be worth doing to me. I'd just tell my players to pay attention to what's going on in the CT.

  8. #8
    I went and made some transparent "bloodied" tokens, and even a border, but none seemed to work very well. I also created a small "bloodied" one to drag around, but in the end nothing is really seeming to work very well.

    I may put in a suggestion to the developers to do something that makes the tokens stand out more, either on the board, which would be great, a red circle or something, or in the combat tracker.

    With so many powers, etc. based off bloodied, I think it needs to stand out more than it does. Players and especially DM's shouldn't have to have to search to figure out which ones are bloodied.

    This problem is heightened when I have 10 creatures on the battle field, and 5 are bloodied.
    --Doc Waldo

  9. #9
    Quote Originally Posted by Fot5
    Yes, that is an option, but you wouldn't be able to preload the token on the NPC data sheet because you can only link one token to the sheet.
    I don't think I explained this too well. The examples are using the d20_JPG ruleset. The character icons in the upper left corner have a background (portrait.png) and mask (portrait_mask.png) associated with an actual portrait (see your "portraits" folder). When the background is overlayed with a portrait and the mask is laid over the portrait, you end up with a perfectly circular reference.

    Now, for example, if you were to somehow change the background to a "red" beveled edge to indicate "bloodied" by either a right click or programmatically when the HP <= 1/2 HP, then you'll get a "bloodied" indicator.

    Again, all theory.

  10. #10
    Unfortunately I not smart enough to put something like that together, but it sounds really cool. Maybe someone will give it a shot.
    --Doc Waldo

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