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  1. #1

    Can Someone assist a newcomer to FGII?

    Hello everyone,

    I'm just wondering if someone could help me out with something. I want to get to playing D&D 4th Ed. I just purchased the full license to FGII and I was wondering what add-ons, library's, or modules I should acquire. I don't mind spending a few bucks if necessary, I'm just the type that likes to have the extra tools and stuff to make gaming easier.

    So, any advice or direction? It would be greatly appreciated.

    Thanks.

  2. #2
    Here are a few things to look at for setting up a game:

    * Map and token packs for your game. We offer some for sale through the FG store, or you can scour the Internet and find your own maps and tokens. I personally scan premade adventures, and clip out the maps; then use token packs for characters and creatures.

    * You should definitely look up the 4E parser on the forums, which is written by one of our community members. It allows you to access your DDI subscription data from within your 4E campaign in FG.

    Cheers,
    JPG

  3. #3
    Flames,

    I am also a newbie to 4e. I have the full license as well and am also wondering how to gather the materials in order to create a game and/or hopefully find a game to join that people are willing to help newbies. Perhaps we can find figure out the game and system together in a game or something?

    Jake

  4. #4
    Personally, I don't know of much that you need to buy. I purchased most of the fiery dragon 4e tokens (https://www.rpgnow.com/index.php?cPath=50_4889), although it's pretty simple to make your own, and you can find them in some of the user groups around.

    The 4e parser (by Tenian, https://tenian.eugenez.net/Parser/) and a subscription to DDI (https://www.wizards.com/dndinsider/c.../database.aspx) is almost essential because the parser allows you to download all of the WOTC data into a format that can be read by FGII. As a result, you can pull up all of the creatures and magic items for use in an adventure as a GM. I've also found a couple of extensions to be really useful.

    1) The 4e party sheet (by DrZeuss, https://zgp.eugenez.net/) allows the GM to track PC stats and automatically roll party skill checks.

    2) The lore extension (by Tenian, https://dnd-4e.blogspot.com/2010/08/...extension.html) automatically shares lore data with the PCs, making that part of combat a bit simpler.

    3) The language extension (by Tenian, https://dnd-4e.blogspot.com/2010/07/...nd-locked.html) is also pretty cool. It allows you to share conversations in languages other than common only with PCs who have that language listed on their character sheets.

    There are also a couple of good module preparation tools on DrZeuss' site, although I don't use them.

    However, that said, if you have the parser and a DDI account, you really have all you need to make adventures because you can pull all of the data down from the DDI account and can prepare most of the adventures published in Dungeon magazine for delivery via FGII in just a few hours.

    The video tutorials by Xorn (https://www.fantasygrounds.com/forum...ad.php?t=12665) will give you a really good introduction to how to use FGII and how to prepare your own adventures.

    If you want to PM me, I can demo some of the materials in my 4e campaign.
    Last edited by Fot5; November 22nd, 2010 at 06:15.

  5. #5

    Reply

    Quote Originally Posted by LordDeathJC
    Flames,

    I am also a newbie to 4e. I have the full license as well and am also wondering how to gather the materials in order to create a game and/or hopefully find a game to join that people are willing to help newbies. Perhaps we can find figure out the game and system together in a game or something?

    Jake
    Hey Jake,

    Yeah, I'd be up for fumbling through together. I have two other people that may or may not be getting into this as well. They're friends of mind that live away from me. I told them about FGII and they said they'd check it out. I'd be more than happy to DM if needed/wanted.

    Are you good with weekends? I'm pretty busy during the week, so that's my preferred time. I can do weekdays, but its a little less flexible.

    Have you played a lot of D&D 4E?

  6. #6
    Okay, is there a place that breaks down how to use this parser? I'd really like to be able to load all of the D&D 4E stuff into FGII, but I have no idea what I'm doing.

    I might be able to figure it out, but it'd be nice to have some guidance.

  7. #7

  8. #8
    Here's a collection of all the 4E data...or at least, a whole lot of it, already parsed and ready to be dropped in.

    [MODERATOR: link removed]

    Saves you a ton of time, as even with the parser, the act of scrubbing the compendium is not simple or quick.

    I trust that if the mods feel this post is in danger of violating something, they'll remove it.
    Last edited by Moon Wizard; November 24th, 2010 at 00:30.

  9. #9
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    4E is a licensed product and is not released under the OGL used in previous editions. I'm afraid you will have to remove the link as you are in effect distributing Wizards IP (Free of Charge I might add) without their direct permission, this therefore violates the Terms & Conditions of their material and infringes upon their copyright.

    The 4EParser was in effect created because of this very reason, as it allows a DMs who subscribe to Wizards DDI membership to scrape content from the Compendium into FGII compatible 4E ruleset modules (legally).
    Last edited by Zeus; November 23rd, 2010 at 21:23.
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  10. #10
    I have a question about the data scraped from the compendium.

    I have scraped and added PHBI+ to FG, but when I go in to create a character none of the class features, like the fighters weapon specialization in two handed or sword and shield are in my library?

    The racial abilities like dragonborn fury are in there, so am i just getting a bad scrape or is that data not accessible in the compendium scrape?

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