Thread: Parser Table Functionality
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October 23rd, 2010, 18:10 #1
Parser Table Functionality
Can someone explain how the table functionality works in the 4e Parser? Specifically, I'd like to see an example file that contains valid Col and Row entries (excerpt from the Parser Document.txt file shown below).
Col;{number},{label}
Row;{from},{to},{result},{resultn}
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October 24th, 2010, 02:51 #2
Try the following format. Key thing to remember is to ensure the Row statements contain the correct number of column data. Oh and the delimiter is a semi-colon.
E.g. 3 column 3 row table
ZTable
Name;<Name of Table>
Description;<Description of Table>
Col;1;<Name of Column>
Col;2;<Name of Column>
Col;3;<Name of Column>
Row;1;3;<Row 1 Col 1 Data>;<Row 1 Col 2 Data>;<Row 1 Col 3 Data>
Row;4;6;<Row 2 Col 1 Data>;<Row 2 Col 2 Data>;<Row 2 Col 3 Data>
Row;7;9;<Row 3 Col 1 Data>;<Row 3 Col 2 Data>;<Row 3 Col 3 Data>
An empty row would look like:
Row;10-10;;;
Hope that helps.FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
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* All fluid by nature and therefore subject to change.
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October 24th, 2010, 15:22 #3
Thanks for the example. Heh, I just noticed that my example has a semi-colon.
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November 20th, 2010, 23:22 #4
In Version 118, I have found that the parser struggles with some of the tables in the equipment section of the Dark Sun Campaign setting. A little bit random, and I edited the output so that I could parse it alright, but it doesn't know how to display them properly unfortunately.
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FKA Chezcaliente
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November 21st, 2010, 09:18 #5Originally Posted by chezcalienteFG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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November 21st, 2010, 23:00 #6
It basically affects Mounts and Cages in the Dark Sun equip.txt
I've copied one of them below, the section in red is what I added to close off all the open tags just to at least get it to parse, but I imagine something different is required to make it appear as a pretty table in game.
ZHead; Mount
ZDesc; <p>A crodlu is a large, flightless drake with a beak and weak, clawed forelimbs that can be used to manipulate small objects. It is a tough and aggressive hunter in the wild. When trained, it makes an excellent war mount. </p>
<p>
<table><tr><th>Speed per Hour</th><th>Speed per Day</th><th>Normal Load (lb.)</th><th>Heavy Load (lb.)</th><th>Push/Drag (lb.)</th></tr>
<tr><td>4 miles</td><td>40 miles</td><td>190</td><td>380</td><td>950</td></tr></table></p>Last edited by someoneinatree; November 21st, 2010 at 23:02.
FGU Ultimate License/FGC Standard
Timezone: Australian EST (UTC +10)
Systems: Prefer DnD 5e as GM or player.
FKA Chezcaliente
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November 30th, 2010, 00:59 #7
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Originally Posted by chezcaliente
ZHead; Superior two-handed melee weapon
ZItem; Greatspear; 25 gp; 8 lb.
ZDesc; ;
ZHead; Superior two-handed melee weapon
ZItem; Mordenkrad; 30 gp; 12 lb.
ZDesc; ;
ZHead; Superior double melee weapon
ZItem; Double axe; 40 gp; 15 lb.
ZDesc; ;
ZHead; Superior double melee weapon
ZItem; Double flail; 30 gp; 11 lb.
ZDesc; ;
ZHead; Superior double melee weapon
ZItem; Double sword; 40 gp; 9 lb.
ZDesc; ;
ZHead; Superior double melee weapon
ZItem; Urgrosh; 10 gp; 8 lb.
ZDesc; ;
ZHead; Superior two-handed ranged weapon
ZItem; Greatbow; 30 gp; 5 lb.
ZDesc; ;
ZHead; Superior two-handed ranged weapon
ZItem; Superior crossbow; 30 gp; 6 lb.
ZDesc; ;
ZHead; Superior one-handed melee weapon
ZItem; Net; 20 gp; 6 lb.
ZDesc; ;
ZHead; Superior one-handed ranged weapon
ZItem; Bola; 5 gp; 2 lb.
ZDesc; ;
ZHead; Superior two-handed ranged weapon
ZItem; Blowgun; 5 gp; 2 lb.
ZDesc; ;
ZHead; Superior two-handed weapon
ZItem; Garrote; 1 gp; 1 lb.
ZDesc; ;
ZHead; Superior one-handed melee weapon
ZItem; Cutting Wheel; 10 gp; 1 lb.
ZDesc; ;
ZHead; Superior one-handed melee weapon
ZItem; Drow Long Knife; 15 gp; 2 lb.
ZDesc; ;
ZHead; Superior one-handed melee weapon
ZItem; Talenta Tangat; 20 gp; 8 lb.
ZDesc; ;
ZHead; Superior two-handed melee weapon
ZItem; Talenta Sharrash; 30 gp; 10 lb.
ZDesc; ;
ZHead; Superior double melee weapon
ZItem; Double Scimitar; 40 gp; 15 lb.
ZDesc; ;
ZHead; Superior double melee weapon
ZItem; Zulaat; 30 gp; 12 lb.
ZDesc; ;
ZHead; Superior one-handed ranged weapon
ZItem; Talenta Boomerang; 5 gp; 1 lb.
ZDesc; ;
ZHead; Superior one-handed ranged weapon
ZItem; Xen’drik Boomerang; 10 gp; 2 lb.
ZDesc; ;
ZHead; Superior double melee weapon
ZItem; Double axe - Secondary end; ; -
ZDesc; ;
ZHead; Superior double melee weapon
ZItem; Double flail - Secondary End; ; -
ZDesc; ;
ZHead; Superior double melee weapon
ZItem; Double sword - Secondary end; ; -
ZDesc; ;
ZHead; Superior double melee weapon
ZItem; Urgrosh - Secondary end; ; -
ZDesc; ;
ZHead; Superior double melee weapon
ZItem; Zulaat - Secondary end; ; -
ZDesc; ;
ZHead; Superior double melee weapon
ZItem; Double scimitar - Secondary end; ; -
ZDesc; ;
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November 30th, 2010, 01:00 #8
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I just noticed those are all superior items. This might have something to do with it.
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