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Thread: 3.5e vs D20_JPG

  1. #1

    3.5e vs D20_JPG

    I am looking at doing a little customizing for the pathfinder RPG and am wondering where I should start. At the moment, which rule set do people consider to be more advanced/complete? And does anyone have any recommendations? I am very very new to this, but I want to have it do exactly what I want, so it seems I should put some work in.

  2. #2
    i have done what you are wanting to do, even without making your own setup d20_jpg is the best option for pathfinder at this point.

    also the best choice, as it has many more features.

    the plan i believe is to take all the stuff in the d20, d20_jpg, and 3.5 and merge them into one ruleset. JPG is now part of Smiteworks. and the updated ruleset will come with FG2, at some point.

    Waiting with baited breath.

    Chris

    JMHO
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman




  3. #3
    Thanks for the reply! I will get to work on it

  4. #4
    Ok, making a little progress. Still having trouble with some things though. I decided to try adding some spells to the spell book to see how it worked. I used the following link as a reference.

    https://oberoten.dyndns.org/fgwiki/i...more_spells%3F

    Now, I've done a couple dozen spells and zipped it back up into the new Zip file, placed it in the modules folder and changed the file extension to .mod, which worked fine.

    The only problem is when I load up my d20 or d20_jpg modules, my new "spell book" doesn't show up in the modules list with the other rulesets and exported modules. Any thoughts?

    Appreciate all the help so far.

  5. #5
    Make sure you haven't zipped up the folder as well as the files in it.

  6. #6
    Nope, just the client file, definition file and thumbnail.png. However, I changed the file back, unpacked it again onto the desktop, verified the contents again and repacked it together, this time as a .zip instead of a .rar which may have been the issue. Now it's visible on the mod list and I can enable it, but my changes aren't showing up. So, maybe I linked them incorrectly? It seems fairly straightforward. All the normal spells are there, unbroken. My book isn't populating in the Library screen however.
    Last edited by KhybersGhost; September 6th, 2010 at 18:22.

  7. #7
    If you've followed the directions in the wiki, you should have created a new module/book for the library, leaving the core d20 Spells book unchanged. From what you say, your new book appears in the Module Activation window. Have you opened the book to activate it?

    My questions may seem obvious, but we need to rule out the obvious (and most common) issues first!

  8. #8
    I did open the module for use as well as setting it to "Available for player use" though that shouldn't make a difference when looking from the DM client. I could be I messed up on a naming convention proposed by the tutorial, but I am not sure where I messed it up.

  9. #9
    Here are some snippets of the code where I changed things (just examples though they dont line up well here)

    <d20 Pathfinder Spells="true">
    <name type="string">d20 Pathfinder Spells</name>
    <categoryname type="string">d20 Essentials</categoryname>
    <entries>
    <bard>
    <librarylink type="windowreference">
    <class>reference_classspelllist</class>
    <recordname>spelllistspathfinder.bard@d20 Pathfinder Spells</recordname>
    </librarylink>



    <allfood>
    <name type="string">Allfood</name>
    <school type="string">transmutation</school>
    <level type="string">Rng 2</level>
    <components type="string">V, S, M</components>
    <castingtime type="string">1 standardaction</castingtime>
    <range type="string">touch</range>
    <effect type="string">object touched, 5lbs./level</effect>
    <duration type="string">instantaneous</duration>
    <save type="string">Will negates (object)</save>
    <sr type="string">Yes (Object)</sr>
    <description type="formattedtext"><p> You can transform one object, weighing up to 5 lbs. per caster level, into an edible substance that any living creature can chew, swallow, and safely digest. This allfood always has a bland taste and slightly gooey consistency when chewed regardless of its original nature. One pound of allfood provides enough sustenance to support a Medium creature for an entire day. Objects of similar nature in close proximity, such as a pile of rocks, count as a single object for the purpose of this spell. You cannot use this spell to transform objects with magical or other exceptional qualities. An object’s hardness is considered to be 0 for the purposes of eating it, but it retains its normal hardness for all other situations, and becomes no more vulnerable to sunder attacks, break attempts, or any other action typically directed against objects. Objects such as hot coals or a burning torch continue to produce energy even after you transform them into allfood and if a creature attempts to eat such an object, it takes damage accordingly</p><p> </p></description>
    <shortdescription type="string">Makes 5lbs/level object(s)
    edible.</shortdescription>
    </allfood>


    Under ranger spells


    <allfood>
    <link type="windowreference"><class>spelldesc</class> <recordname>spelldesc.allfood@d20 Pathfinder Spells</recordname></link>
    <level type="number">2</level>
    </allfood>

  10. #10
    Quote Originally Posted by KhybersGhost
    <d20 Pathfinder Spells="true">
    I think this should be:-

    Code:
    <d20PathfinderSpells static="true">

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