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August 21st, 2010, 19:59 #1
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Any way to get the extra 3.5 rule books?
I am new to FG but have played (and collected) most of the 3.5 books, such as complete divine and psionics books. While I realize most people believe psions are over powered, is there a way to download the rulesets for FG so the extra feats, races, and classes can be played?
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August 21st, 2010, 21:17 #2
I think Psionics and Epic is available in the Complete SRD, which you can buy in the store.
But most of the supplements (Tome of Battle, for example) weren't part of the SRD, and so can't be distributed without permission from WotC (which they aren't likely to grant).
If you've got PDF versions you might be able to come up with some sort of parser along the lines of Tenian's 4e parser, or you could do a ton of cutting and pasting. If all you have are paper copies you'd have to scan and OCR them first. Either way it would be a ton of work.
~P
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August 22nd, 2010, 04:16 #3
Best bet is to either do as Phystus has said, and do a lot of copy/paste'ing. Or search for sombody who has done the work already(a less legal option).
Either way, I'd suggest getting the PDFs and making it yourself. That way you're getting what you want.
~Nim
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August 22nd, 2010, 05:46 #4
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If I make it myself
Would I be creating a ruleset or module?
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August 22nd, 2010, 08:31 #5Originally Posted by Joseph DzurikFG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
Timezone: UTC-6/CST (My 'Current' Local Time)
Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .
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August 22nd, 2010, 16:05 #6
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Originally Posted by Nim
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August 23rd, 2010, 02:55 #7
A less labor-intensive option might be to only build a module with only the races, feats, etc. that your players are actually using, or that you plan for you major BBEG's to use.
There's some documentation on building library modules (like the 3.5 rulebook modules that come with FG) here.
~P
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August 23rd, 2010, 14:53 #8
That documentation is great, and quite detailed. For a briefer introduction to building library modules, you might like to have a look at Griogre's step-by-step guide (using spells as an example) that I tidied up and posted to Oberoten's FG wiki:-
https://oberoten.dyndns.org/fgwiki/i...more_spells%3F
I'd go along with Phystus' suggestion of starting by just entering the bits you're actually using. I do this for my games, and then add new stuff when needed.
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August 23rd, 2010, 23:23 #9
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This looks great, thanks for all the responses, I am glad I can just edit the existing rules to add my stuff, since I am not all that savy with html (read patience)
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August 25th, 2010, 18:51 #10
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Originally Posted by PhystusConcentration and dedication are the hallmarks of... Oh! Shiney!!
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