Thread: Release Notes v2.7 (Part 2)
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August 16th, 2010, 19:21 #1
Supreme Deity
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- Mar 2007
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Release Notes v2.7 (Part 2)
Fantasy Grounds - Bug Fixes
- The CTRL key will no longer reverse modifiers of die rolls.
- Read-only number controls will no longer intercept mouse and drop events.
- Long database names will no longer cause a crash.
- Host module integrity was being set incorrectly in many situations. Addressed.
- Nested list items were not being deleted when module data reverted. Fixed.
- Improved layout of stacked formattedtextcontrols.
- When using large fonts in Windows, console messages were being clipped. Fixed.
- Increased console buffer limit to avoid crashes when lots of console messages generated.
- Script errors in a ruleset could sometimes cause FG to crash. Fixed.
- buttoncontrol - Intermittent crash when ruleset closed window during onButtonPress event. Fixed..
- buttoncontrol - Icons were not being sized correctly. Fixed.
- formattedtextcontrol - Editing an empty formattedtextcontrol using the radial menu will no longer cause a crash.
- formattedtextcontrol - Using CTRL + left or right arrow keys will no longer cause a crash.
- formattedtextcontrol - Changing paragraph format of selection would sometimes cause data loss or scrambling. Fixed.
- imagecontrol - Race condition could cause application crash, when client requested multiple image masks. Fixed.
- imagecontrol - Pointers would sometimes incorrectly expand/shrink when being moved. Fixed.
- imagecontrol - Shared client images did not update correctly when mask enabled/disabled. Fixed.
- imagecontrol - When sharing images, client view did not always match host view. Fixed.
- imagecontrol - Setting grid offset values less than zero or greater than grid size would cause a crash. Fixed.
- stringcontrol - nodrop tag was ignored. Fixed.
- stringcontrol - Return value of onEnter was being ignored. Fixed.
- windowlistcontrol - Layout of child windows in nested list controls was incorrect under certain circumstances. Fixed.
- windowlistcontrol - Lists will no longer scroll past the bottom of the last list item.
4E Ruleset - Bug Fixes
- Effects would not update on client combat tracker in some cases. Fixed.
- Damage type of base weapon not being applied to powers using the weapon. Fixed.
- CA effects with the ONCE/SINGLE application attribute were incorrect stacking with GRANTCA effects. Fixed.
- Resist all and resist energy effects were incorrectly stacking. Fixed.
- Healing effect bonuses only applied if healing surge involved. (per rule updates)
- When death save greater than 20, and no heal surge remaining, then no change.
- When damage reduced to less than zero by modifiers, then target would be healed instead. Fixed.
- Recharge not working correctly on basic attacks. Fixed.
- Portrait chat always used actor character portrait. Now, the rolling character portrait is used if available.
- Long titles in reference windows would cause the title to disappear. Fixed.
- Small vertical scroll occurred on character sheets when using mouse wheel. Fixed.
- Pointer distance calculation now is the same as 4E movement distance calculations.
- Tab order of some power entries incorrect. Fixed.
- Power references will only create a link to original object, if the data is from a module.
- Item power enhancement bonus was being applied to power description after power parsed. Fixed.
- Effects added from campaign effects list did not use active initiative for expiration. Fixed.
- Script errors when using the Marked effect with the once or single application flag. Fixed.
- All trap and vehicle fields will be copied when dragging traps/vehicles to NPC campaign list.
- Releasing active identity will activate the next available identity, if any.
- Script error when attempting to open link in local mode. Fixed.
- When using the /die command to roll percentile, only the tens die was rolled. Fixed.
- Database access will be correctly cleaned up at end of each session, and when releasing characters.
- Script error when using custom database list item names in modules. Fixed.
- NPC powers in exported modules will no longer overlap with campaign NPC powers.
- Module state icons were overlapping link icons in campaign lists. Fixed.
- Intermittent crash when using close button in upper right. Fixed.
3.5E Ruleset - Bug Fixes
- Combats dragged to group initiative window of combat tracker didn't retain values. Fixed.
- Dragging and dropping NPCs from modules to the campaign list now creates a complete copy of the original.
- Combat tracker now retains token and link for added combatants.
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