Fantasy Grounds - Bug Fixes
  • The CTRL key will no longer reverse modifiers of die rolls.
  • Read-only number controls will no longer intercept mouse and drop events.
  • Long database names will no longer cause a crash.
  • Host module integrity was being set incorrectly in many situations. Addressed.
  • Nested list items were not being deleted when module data reverted. Fixed.
  • Improved layout of stacked formattedtextcontrols.
  • When using large fonts in Windows, console messages were being clipped. Fixed.
  • Increased console buffer limit to avoid crashes when lots of console messages generated.
  • Script errors in a ruleset could sometimes cause FG to crash. Fixed.
  • buttoncontrol - Intermittent crash when ruleset closed window during onButtonPress event. Fixed..
  • buttoncontrol - Icons were not being sized correctly. Fixed.
  • formattedtextcontrol - Editing an empty formattedtextcontrol using the radial menu will no longer cause a crash.
  • formattedtextcontrol - Using CTRL + left or right arrow keys will no longer cause a crash.
  • formattedtextcontrol - Changing paragraph format of selection would sometimes cause data loss or scrambling. Fixed.
  • imagecontrol - Race condition could cause application crash, when client requested multiple image masks. Fixed.
  • imagecontrol - Pointers would sometimes incorrectly expand/shrink when being moved. Fixed.
  • imagecontrol - Shared client images did not update correctly when mask enabled/disabled. Fixed.
  • imagecontrol - When sharing images, client view did not always match host view. Fixed.
  • imagecontrol - Setting grid offset values less than zero or greater than grid size would cause a crash. Fixed.
  • stringcontrol - nodrop tag was ignored. Fixed.
  • stringcontrol - Return value of onEnter was being ignored. Fixed.
  • windowlistcontrol - Layout of child windows in nested list controls was incorrect under certain circumstances. Fixed.
  • windowlistcontrol - Lists will no longer scroll past the bottom of the last list item.

4E Ruleset - Bug Fixes
  • Effects would not update on client combat tracker in some cases. Fixed.
  • Damage type of base weapon not being applied to powers using the weapon. Fixed.
  • CA effects with the ONCE/SINGLE application attribute were incorrect stacking with GRANTCA effects. Fixed.
  • Resist all and resist energy effects were incorrectly stacking. Fixed.
  • Healing effect bonuses only applied if healing surge involved. (per rule updates)
  • When death save greater than 20, and no heal surge remaining, then no change.
  • When damage reduced to less than zero by modifiers, then target would be healed instead. Fixed.
  • Recharge not working correctly on basic attacks. Fixed.
  • Portrait chat always used actor character portrait. Now, the rolling character portrait is used if available.
  • Long titles in reference windows would cause the title to disappear. Fixed.
  • Small vertical scroll occurred on character sheets when using mouse wheel. Fixed.
  • Pointer distance calculation now is the same as 4E movement distance calculations.
  • Tab order of some power entries incorrect. Fixed.
  • Power references will only create a link to original object, if the data is from a module.
  • Item power enhancement bonus was being applied to power description after power parsed. Fixed.
  • Effects added from campaign effects list did not use active initiative for expiration. Fixed.
  • Script errors when using the Marked effect with the once or single application flag. Fixed.
  • All trap and vehicle fields will be copied when dragging traps/vehicles to NPC campaign list.
  • Releasing active identity will activate the next available identity, if any.
  • Script error when attempting to open link in local mode. Fixed.
  • When using the /die command to roll percentile, only the tens die was rolled. Fixed.
  • Database access will be correctly cleaned up at end of each session, and when releasing characters.
  • Script error when using custom database list item names in modules. Fixed.
  • NPC powers in exported modules will no longer overlap with campaign NPC powers.
  • Module state icons were overlapping link icons in campaign lists. Fixed.
  • Intermittent crash when using close button in upper right. Fixed.

3.5E Ruleset - Bug Fixes
  • Combats dragged to group initiative window of combat tracker didn't retain values. Fixed.
  • Dragging and dropping NPCs from modules to the campaign list now creates a complete copy of the original.
  • Combat tracker now retains token and link for added combatants.