Thread: sci-fi encounter maps
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August 11th, 2010, 01:17 #1
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sci-fi encounter maps
I'll just use this thread to post free sci-fi encounter maps i make for my own adventures. But someone might like em so here is 3 for starters.
Attachment 1482
possible level entry point/ fallout style control room.
Attachment 1481
Attachment 1479
two possible corridor encounters maps.
hope someone finds use for em.
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August 11th, 2010, 03:35 #2
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these are very good. scifi maps are scarce and hard to come by, as are the tools to make them. good show.
If I might offer a suggestion, you might include a scale in the black space of the map so tokens can be sized accurately.
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August 11th, 2010, 04:00 #3
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I could also use suggestions on what type scenes people want. If I get the time I will try and make what I can. I'm currently working on a sci-fi/paramilitary/black-ops adventure, I'll later be making all the maps and images available from that project. but in the mean time give me ideas for what you would like, I enjoy the process of making them.
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August 11th, 2010, 09:31 #4
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Originally Posted by saithan
City Street (Day/Night)
Back Alley (Day/Night)
Dockyard (Day/Night)
Bar/Nightclub
Office
Hotel
Warehouse
Police Station
Airport/Spaceport
Shopping Centre
Department Store
Science Lab
Military Base/Seaport/Airport/Spaceport
City Parkland
City Slum
City Warzone (damaged buildings, rubble, destroyed vehicles, etc)
City Sewer
Subway Station
Suburban House
Penthouse
Mansion/Estate
Starship Bridge
Starship Corridor
Starship Engineering
Starship CargoholdLast edited by ronnke; August 11th, 2010 at 09:37.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
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GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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August 11th, 2010, 16:28 #5
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good list ronnke.
Also, saithan, the rooms you create are in perspective so they really can't get very large without skewing. Working in FG we usually need larger maps as players like to just run through the halls sometimes. If you did have a library of these rooms created, i would likely drop them into an editor and sew them together into a complex on a single jpeg. If you established a standard door size and placement so they would fit together like dungeon tiles it would make doing so easier. I would also have to figure out transitions between the rooms (likely assuming a doorway was a 5' square rather than occurring between squares).
I would also be interested in seeing your maps rendered in isometric view. this would prevent the skewing that true perspective offers. 3/4 isometric was the way crpg's achieved 3d in a 2d world. Since FG now supports hex grids, it might be a viable option.
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August 11th, 2010, 22:33 #6
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well I been making just rooms scenes and such, I fill my campaign with ones that can match my game and if an encounter happends I quickly pull a relevant map.
I'm an old school gamer, 30+years. so I never really use maps except for battle scene encounters or if a rooms dimension is difficult for me to describe. I have over the years shown art work as well to describe things being seen. (Something I thought was cool when "tomb of horrors" tournament and again with the introduction of darksun.)
penchant what you are asking could take me a while, but it sounds like a fun challenge. I'll see what I can do.
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August 12th, 2010, 02:05 #7
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more maps
here are a few new maps.
Attachment 1484
Attachment 1485
for those encounters in a lonely city alleyway (day or night)
Attachment 1487Attachment 1486
these two I found in my library and thought them well suited for Noir adventures or maybe even a pulp or COC adventure.
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August 12th, 2010, 03:11 #8
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Ok, your noir office is officially my favorite. I can just imagine Mike Hammer sitting behind that desk looking at that silhouette over a newspaper and wondering how bad the day can get.
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August 13th, 2010, 01:07 #9
Those are some great maps. Keep up the good work.
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August 13th, 2010, 03:14 #10
\o/ Amazing maps!!!! Good Work my friend! :
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