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July 29th, 2010, 14:42 #11
Sorted!
Thanks, fellas. It was indeed the non-standard type element.
I tried my first preference ofCode:Large magical construct (dragon)
Code:Large elemental magical construct (dragon)
DNH
"Lost in Karameikos"
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July 29th, 2010, 18:33 #12
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I believe the original mm has a listing of valid origins/types I'm the text portion.
A number of magic items / powers key off these effects (for example there are feats which target elementals and demons) so you should be careful when adding or removing them
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July 29th, 2010, 18:53 #13
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Hmmm. Like I said, I tried today as a test to scrape and parse Monster Manual 1 and it cacked out when trying to create the XML. Tried both .56 and .89 versions.
Oh well.
Back to seeing about a Dragon Age RPG ruleset.
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August 1st, 2010, 05:19 #14
What's the direct link to download the parser? I can never seem to access FUM.
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August 1st, 2010, 09:18 #15
You can download the Parser from here.
FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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August 1st, 2010, 17:18 #16Originally Posted by DrZeuss
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August 2nd, 2010, 18:38 #17
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Patience is a virtue. Checking the 300+ npcs in a mm class book and making sure I didn't break any of the older datasets is a fair amount of work. Especially when wotc decides to make a bunch of random undocumented changes.
The update schedule seems to have been moved to the 20th of each month. It also lags a full month behind publication. Amazon also tells my dark sun creature book has been pushed to the week of sept 1.
You probably won't see dark sun creatures until the end of October.
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August 2nd, 2010, 19:01 #18
Or you can download from here
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August 2nd, 2010, 22:14 #19Originally Posted by Tenian
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August 5th, 2010, 11:55 #20Originally Posted by TenianDNH
"Lost in Karameikos"
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