DICE PACKS BUNDLE
Page 2 of 2 First 12
  1. #11
    DNH's Avatar
    Join Date
    Apr 2007
    Location
    Edinburgh, UK
    Posts
    288

    Sorted!

    Thanks, fellas. It was indeed the non-standard type element.

    I tried my first preference of
    Code:
    Large magical construct (dragon)
    but to no avail. I then got it working with
    Code:
    Large elemental magical construct (dragon)
    Thanks again.
    DNH
    "Lost in Karameikos"

  2. #12
    I believe the original mm has a listing of valid origins/types I'm the text portion.

    A number of magic items / powers key off these effects (for example there are feats which target elementals and demons) so you should be careful when adding or removing them

  3. #13
    Hmmm. Like I said, I tried today as a test to scrape and parse Monster Manual 1 and it cacked out when trying to create the XML. Tried both .56 and .89 versions.

    Oh well.

    Back to seeing about a Dragon Age RPG ruleset.

  4. #14
    Drazulfel's Avatar
    Join Date
    Sep 2006
    Location
    Daytona Beach, FL
    Posts
    49
    What's the direct link to download the parser? I can never seem to access FUM.

  5. #15
    Zeus's Avatar
    Join Date
    Mar 2009
    Location
    Olympus
    Posts
    2,658
    Blog Entries
    2
    You can download the Parser from here.
    FG Project Development
    Next Project(s)*: Starfinder v1.2 Starship Combat

    Current Project:
    Starfinder v1.1 - Character Starships
    Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
    * All fluid by nature and therefore subject to change.

  6. #16
    Drazulfel's Avatar
    Join Date
    Sep 2006
    Location
    Daytona Beach, FL
    Posts
    49
    Quote Originally Posted by DrZeuss
    You can download the Parser from here.
    Thank you. I'm really hoping that the formatting changes that WotC made when adding MM3 to the Compendium don't affect the Dark Sun material when it comes out. Tenian's last post indicated that he seems to have the problems ironed out... I guess we're just waiting for a new version of the parser to be posted, once he's happy with the stability?

  7. #17
    Patience is a virtue. Checking the 300+ npcs in a mm class book and making sure I didn't break any of the older datasets is a fair amount of work. Especially when wotc decides to make a bunch of random undocumented changes.

    The update schedule seems to have been moved to the 20th of each month. It also lags a full month behind publication. Amazon also tells my dark sun creature book has been pushed to the week of sept 1.
    You probably won't see dark sun creatures until the end of October.

  8. #18
    Or you can download from here
    ****We play RolePlayGame because that's soooo CRAZY!****
    -----------------------------Ultimate Game Master-------------------------
    Galaxy Master - Star Wars Saga Edition -
    Dungeon Master - DnD 4e -

  9. #19
    Drazulfel's Avatar
    Join Date
    Sep 2006
    Location
    Daytona Beach, FL
    Posts
    49
    Quote Originally Posted by Tenian
    Patience is a virtue. Checking the 300+ npcs in a mm class book and making sure I didn't break any of the older datasets is a fair amount of work. Especially when wotc decides to make a bunch of random undocumented changes.
    Fully understood and never begrudged! Only asking for the sake of staying informed.

  10. #20
    DNH's Avatar
    Join Date
    Apr 2007
    Location
    Edinburgh, UK
    Posts
    288
    Quote Originally Posted by Tenian
    Patience is a virtue.
    Me, I am waiting on this new parser version so that I can get on with my Tomb of Horrors modules.
    DNH
    "Lost in Karameikos"

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in