-
July 28th, 2010, 20:26 #1
[Tenian's Parser] Parsing this monster
After more than a dozen passes and trying everything I can think of, this monster STILL will not parse properly.
Code:Red Shard Dragon Level 7 Solo Soldier Large construct (dragon) XP 1,250 Initiative +8 Senses Perception +10; darkvision HP 332; Bloodied 166; see also bloodied breath AC 25; Fortitude 25, Reflex 22, Will 21 Resist 15 fire; Vulnerable 10 thunder Saving Throws +5 Speed 6, fly 8 (hover), overland flight 12 Action Points 2 m Bite (standard; at-will) w Fire ZZX Reach 2; +14 vs. AC; 2d6 + 6 plus 2d6 fire damage. m Claw (standard; at-will) ZZX Reach 2; +14 vs. AC; 2d6 + 6 damage. M Double Attack (standard; at-will) ZZX The dragon makes two claw attacks. M Tail Strike (immediate reaction, when an enemy moves to a position where it flanks the red dragon; at-will) ZZX The dragon attacks the enemy with its tail: reach 2; +12 vs. Reflex; 1d10 + 6 damage, and the target is pushed 1 square. C Breath Weapon (standard; recharge 5, 6) w Fire ZZX Close blast 5; +10 vs. Reflex; 1d12 + 4 fire damage. Miss: Half damage. X Bloodied Breath (free, when first bloodied; encounter) w Fire ZZX The dragon’s breath weapon recharges, and the dragon uses it immediately. C Frightful Presence (standard; encounter) w Fear ZZX Close burst 5; targets enemies; +10 vs. Will; the target is stunned until the end of the dragon’s next turn. Aftereffect: The target takes a –2 penalty to attack rolls (save ends). Alignment Evil Languages Common, Draconic Skills Bluff +9, Insight +10, Intimidate +9 Str 22 (+9) Dex 17 (+6) Wis 14 (+5) Con 19 (+7) Int 11 (+3) Cha 12 (+4)
If anyone has any ideas on what I am doing wrong, I would be very grateful.DNH
"Lost in Karameikos"
-
July 28th, 2010, 21:39 #2
- Join Date
- Jun 2010
- Location
- Vancouver, BC
- Posts
- 382
Is this a custom Dragon that you have entered or parsed? What resource is it being parsed from (book/library)?
-
July 28th, 2010, 21:54 #3
It comes from M2: Curse of the Kingspire, from Goodman Games.
DNH
"Lost in Karameikos"
-
July 29th, 2010, 09:34 #4
- Join Date
- Jun 2010
- Location
- Vancouver, BC
- Posts
- 382
4e Parser Documentation
Not sure why. It looks like your text is correct. How does it compare to a parsed monster entry from Monster Manual 1 ?
What version of the parser are you using?Last edited by Stitched; July 29th, 2010 at 09:40.
-
July 29th, 2010, 10:13 #5
Whilst the 4EParser supports the official WotC statblocks its only tested against mainly WotC published material, some 3rd party content can therefore fail to parse correctly particularly if it introduces slight differences.
In this case the line:
Code:Large construct (dragon) XP 1,250
Try, using this alternative instead (using MM1 format for a Dragon) as a workaround.
Code:Large natural magical beast (dragon) XP 1,250
FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
-
July 29th, 2010, 10:41 #6
- Join Date
- Jun 2010
- Location
- Vancouver, BC
- Posts
- 382
Is the Parser now "unofficially" broken for all Monster Manual type resources since WotC has changed their format?
I scraped and parsed MM1, using version 56, about 1 month or so ago and it worked fine.
After getting errors with version 89, I tried rolling back to the older version and re-parsing MM1, as a test, to see if it would error out and, sure enough, it broke.
-
July 29th, 2010, 10:53 #7
- Join Date
- Jun 2008
- Posts
- 768
As DrZ said it's the size /origin / keyword line that gives it a problem. In this case because the origin is missing. It expects something like magical / natural / etc between the large and construct.
As for the compendium: they updated some older material to the new format and this is an issue. They also screwed up the type / origin / keywords on many npcs. Unless black dragons and celestial chargers are now humanoids
-
July 29th, 2010, 10:57 #8
- Join Date
- Jun 2010
- Location
- Vancouver, BC
- Posts
- 382
Changes to WotC content
I just finished typing a question on your programming page and then you responded here.
Yeah, I am finding now that it's all bust. Good thing I grabbed them when I did, then.
Noticing, too, that the names of creatures often gets missed or the content is displaced between weird HTML tags after the entry that it corresponds to. What a mess.
I think it's a shame that they keep changing stuff. Are they good at publishing the changes, in terms of API ?
-
July 29th, 2010, 11:03 #9
Technically its not the Parser thats at fault but WotC for two reasons:
i) they changed the MM stat block format in MM3 which in itself is manageable but a pain in the ... and then they decided to do a major update on old data updating keywords etc. This has required extra effort on Tenian's behalf to get this all working again.
ii) Wizards managed to screw up the compendium database and metadata for a while meaning referencing data wasn't/isn't reliable. Not sure if this is fixed yet but its added complications.
Tenian is working on adding MM3 support, more info here.FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
-
July 29th, 2010, 13:02 #10
- Join Date
- Jun 2010
- Location
- Vancouver, BC
- Posts
- 382
Perhaps I misstated. What I wanted to say was that getting data through scrapes and parses through DDI is broken, for now. I've only found really minor errors before, all fixable, so I really like the tool and use it a lot.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks