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July 25th, 2010, 05:00 #1
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New to FG 2 Modding/Programming....
Ok, so I used to be a programmer, but I changed careers several years ago, and I'm pretty rusty.
Are the rules sets made for FG 2 based off XML files?
I ask because I'm wanting to make a rules set for Fantasy Craft. I'm hoping that I can just build it off of one of the 3.x rules sets, as it's just a d20 ogl variant, though the changes are significant enough that I feel a separate rules set may be needed.
So I'm wondering just how time intensive and difficult it is? I understand that in part that depends on my skills; I was just getting into XML, Java, and C# when I changed careers - I was a C++ and VB programmer - but as I said, it's been years.
The other question I have is, will making a new character sheet require me to make some kind of images, or will the writing of the xml files be sufficient?
Thanks in advance!
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July 25th, 2010, 10:06 #2
Alas, Fg works with a combination of XML, Lua and graphics files.
The XML describes where the text ends up on the graphics files.
Lua is used to handle how the text interacts (if it does at all.)
And the Graphics ends up as the backbone of it all.
- Obe
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July 25th, 2010, 14:34 #3
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Originally Posted by Oberoten
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July 25th, 2010, 14:47 #4
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Originally Posted by Morfedel
The Anatomy of a Ruleset tutorial should help as well.
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July 25th, 2010, 17:58 #5
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Ok thanks! I was going to start going through the library, just wasn't sure if it was current or not.
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August 3rd, 2010, 03:12 #6
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Well, I've decided to start working on the rules set. Since it's basically a 3.5 ogl rules set, I figure it will be best to work modifying off of there.
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