Thread: L5r
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July 11th, 2010, 21:27 #1
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L5r
Any interest in implementing an L5R rule set? I think this would compliment that system very well...
Last edited by Kane8404; July 11th, 2010 at 21:27. Reason: typo
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August 15th, 2010, 01:35 #2
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I'd love to see one but sadly I don't have the time it'd take to put one together. Not that I'd really know where to start even if I had the time.
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August 15th, 2010, 02:37 #3
We have a license which allows the conversion of L5R. We are presently waiting for AEG to send us some of the files to work from. I don't believe we have any developers tapped for this project yet though.
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August 15th, 2010, 02:44 #4
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Now that's what I call good news.
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September 17th, 2010, 14:03 #5
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Very good news!!
--Shin
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October 3rd, 2010, 16:43 #6
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Any updates on this?
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October 3rd, 2010, 17:48 #7
I'd love to see a ruleset developed, and would be willing to contribute - though free time to do development is still scarce currently. I think the die mechanic would be difficult to code for. It's a roll and keep system, with exploding dice and a cap on ten dice (adding more to the results kept for dice over 10). I've just bought 4th edition and I'm impressed.
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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October 5th, 2010, 20:53 #8
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My husband whipped up a little python script for die rolling in our current game, so I can't imagine it would be too complicated. Even to take into account emphases and the occasional exploding 9.
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January 20th, 2011, 19:13 #9
I'm tempted to try. I just got the book and I am preparing a L5R campaign to play on FG so if any of you are still interested in make a ruleset I can help (mainly on graphic stuff, but with some code too).
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February 6th, 2011, 22:45 #10
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Originally Posted by ddavison
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