Thread: HeroQuest
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July 9th, 2010, 16:43 #1
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HeroQuest
Is anyone working on a HeroQuest ruleset? The narrative style of this game should fit in perfectly with FG.
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July 9th, 2010, 21:47 #2
You´re talking about the Warhammer Hero Quest...or the other one...?
Religion is an insult to human dignity.
With or without it you would have good people doing good things and evil people doing evil things.
But for good people to do evil things, that takes religion...
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July 13th, 2010, 22:59 #3
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Originally Posted by cjl1138
In the short run, I just made a desktop graphic and used one of the generic character sheet extensions.
-Kevin McD
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July 13th, 2010, 23:05 #4
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BTW, making a ruleset that automates HQ (the Moon Design game) rules would not be simple since it involves comparing the dice rolls of different actors - GM vs PC, PC vs PC, etc. That is why I defaulted to a generic sheet and did the actual game mechanics offline.
-Kevin McD
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August 7th, 2010, 18:26 #5
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On a similar note I imagine the upcoming Castle Ravenloft board game would be a really straight forward conversion considering it's 4e D&D roots. There is a nice unboxing video from gencon here:
https://www.boardgamegeek.com/thread...deo-on-youtube
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September 18th, 2011, 09:35 #6
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I'm looking at least for a character sheet for heroquest RPG..
does anyone have one?
regards
Stordyr
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September 27th, 2011, 22:25 #7
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Originally Posted by Stordyr
None of the above are in active development, though.
-KevinMcD
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July 2nd, 2012, 23:14 #8
I've done this ruleset (based on 2.9 d3.5). It's still an alpha version but it's fonctionnal : character sheet, "combat tracker" for extended conflict, and "battle" for conflict creation.
Some bugs to delete, some functions to add and it will be there soon.
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July 3rd, 2012, 06:56 #9
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Sounds awesome...
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July 6th, 2012, 16:58 #10
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Originally Posted by rule of three
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