Thread: Creating Maps for FG2
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June 22nd, 2010, 21:15 #11
Okay, I don't have that option in PSP, that I could find. I only know enough about PSP to be dangerous to my pictures, anyway.
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June 22nd, 2010, 23:10 #12
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Yeah, it's the same thing. PNG 8 can have maximum 256 colors.
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December 28th, 2012, 21:23 #13
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I'm not sure I'm following. When I set the image to 4000x4000 I get a several MB file. If I scale it down in Photoshop, the detail is lost as well.
What is an acceptable file-size for good load times in FGII? I saved one image that keeps okay levels of detail, but it's 4.60MB. I'd rather have much higher detail but I don't want players to nod off while the image is loading. Thoughts?
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December 28th, 2012, 21:42 #14Originally Posted by Zygon2004
Try opening your image in Photoshop and save as a JPEG - experiment with the compression ratio that gives a good level of detail with a reasonable file size.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 28th, 2012, 22:31 #15
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Now after a fair load time on a map like that, will be stored on their computer? What about the next session, if I share it will it have to load again?
Also, I noticed there is a "pre-load" option, on big maps would that allow me to have it loading on their machines at the start while we're involved in something else in-game, so that it's up and ready when needed?
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December 28th, 2012, 23:06 #16Originally Posted by Zygon2004
Originally Posted by Zygon2004Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 29th, 2012, 03:32 #17
yes images are cached but they are all uploaded from your computer and the upload routine is not nearly as fast/efficient as say ftp so images of that size will probably take a long time to load initially...
i personally try to keep all my images below 256kb and definitely below 500kb...
if the image/map will be used often it may be worth the load times for your campaign...
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December 31st, 2012, 19:16 #18
Lesser Deity
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I'm like damned. I keep the maps less than 600K and try for less than 300K. On the preloading if you use 4E or 3.5/Pathfinder the players can open the maps and see them. Make sure you mask them first before you preload them if you don't want the player to see what's on them. You might want to be careful about map names as spoilers as well.
Generally you want the map grid on the map to be about one half the size of your medium sized tokens. You will save yourself a lot of hassles if you keep you map sizes under a couple hundred K, especially if you have a player with a flaky Internet connection.
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