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  1. #1
    Foen's Avatar
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    Post Release Notes and Fixes

    There is a problem when sharing items with players: the players only ever see the 'at a glance' description. The patch is contained in the attached file and the ruleset will be updated to include this on its next release. Thanks to Obe for spotting this.

    Foen

  2. #2
    Oberoten's Avatar
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    Another little bug I think :
    Even when NPCs have a Damage Bonus it does not apply to their weapon damage, even when the weapon damage is supposed to apply it on double-click from the combat page.

    - Obe
    For your Ars Magica needs :
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    Atque in perpetuum frater, Ave atque vale.

  3. #3
    Foen's Avatar
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    Post NPC Bug Fix

    The lack of DB for NPCs on the NPC sheet is by design, you need to drag a creature or NPC to the combat tracker to enable the DB automation (many creatures don't have a DB until the characteristics are rolled, and that only happens when you drag them to the combat tracker).

    Another problem identified by Obe for NPC characteristic rolls has been fixed, and the two files are in the attached ZIP.

    Cheers

    Stuart

  4. #4
    Oberoten's Avatar
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    Armour on limbs still doesn't seem to save on the characters.

    It tends to reset to zero on restart of FG.

    - Obe

    1. Start New Campaign
    2. Let player connect, create character.
    3. Gm inserts armour values for Char.
    4. Close char.
    5. Restart FG
    6. All gone.
    For your Ars Magica needs :
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    Atque in perpetuum frater, Ave atque vale.

  5. #5
    Oberoten's Avatar
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    Tried this with the Vintruvian man alternative set to no as well.

    And I found another bug.

    If you have a character linked to the combat tracker and the charactersheet is for some reason deleted you can no longer remove the character from the sheet and FG throws a console error whenever the CT is opened.

    ** Edit ** Disregard the later bug... it doesn't seem to be replicable.

    - Obe
    For your Ars Magica needs :
    https://fgrepository.com




    Atque in perpetuum frater, Ave atque vale.

  6. #6
    Oberoten's Avatar
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    Any progress at all with the armour bug? It is a bit of a show-stopper for a campaign I'd like to go on with.

    - Obe
    For your Ars Magica needs :
    https://fgrepository.com




    Atque in perpetuum frater, Ave atque vale.

  7. #7
    Foen's Avatar
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    Sorry Obe, I've been absent (mind at least) for a while, and am not really active on these forums at the moment. I traced the problem to a script (global.lua) and attach a revised version which should fix your issue. I have only tested it briefly, so please let me know if it either fails to work how you'd want or causes any new problems elsewhere.

    Cheers

    Stuart

  8. #8
    Oberoten's Avatar
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    That does indeed seem to have fixed the problem.

    - Obe
    For your Ars Magica needs :
    https://fgrepository.com




    Atque in perpetuum frater, Ave atque vale.

  9. #9
    ddavison's Avatar
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    The new fixed version has been uploaded to the store. *Thanks Foen* The MSI installer has the latest fixes rolled up, but requires you to uninstall and then reinstall. Your original download link from your email will allow you to download the new version and I have increased the download count for everyone to allow for the additional download.

  10. #10
    Oberoten's Avatar
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    Hohum....

    ... I took the new download as per my original link and woha, the Armour-error is back.

    *grumbles and goes to retrieve the fix-files again*

    - Obe
    For your Ars Magica needs :
    https://fgrepository.com




    Atque in perpetuum frater, Ave atque vale.

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