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April 17th, 2010, 01:25 #11
Awesome. Thanks to all of you I've been able to create tables using the XML editor. It only took about 10 to 15 minutes. I'm sure it will get quicker. Anyway. Here are couple of more questions,
1. Anyway to create Tables and save them to come out looking normal within Fantasy Grounds II without having to resort to XML. Not too big a deal, but having this function would be helpful for development.
2. Now that I've created this Library Reference it shows up like it should in the Module Activation Screen and the Library Screen. But for some reason it also shows up in the Story and the Maps & Images section. Not too big a deal but how do I elminate the entries from showing up in these other sections (Story and Maps & Images)?
Thanks again for all your help!Fantasy Grounds II Ultimate License Holder
Castles & Crusades Ruleset
Savage Worlds Deluxe Ruleset
Mutants & Masterminds 3e Ruleset
Dungeons & Dragons 5e Ruleset
Pathfinder 1e Ruleset
Dungeons & Dragons Classics - AD&D 1e/2e Ruleset
Dungeon Crawl Classics Ruleset
Swords & Wizardry Ruleset
Currently Running: S&W Complete (Blackscale Lagoon)
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April 17th, 2010, 02:48 #12
- Join Date
- Jun 2008
- Posts
- 768
1) Nope
2)
Those are controlled by the nodes located under the <root> level.
Story shows up when you have an <encounter> </encounter> section in your module.
Maps and Images shows up when you have an <image> </image>
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April 18th, 2010, 00:08 #13
So if I just remove the (<encounter> </encounter> and the (<image> </image> ) from the XML will that work? Or do I need to specify as it seems everything starts out in the <root> anyway.
Fantasy Grounds II Ultimate License Holder
Castles & Crusades Ruleset
Savage Worlds Deluxe Ruleset
Mutants & Masterminds 3e Ruleset
Dungeons & Dragons 5e Ruleset
Pathfinder 1e Ruleset
Dungeons & Dragons Classics - AD&D 1e/2e Ruleset
Dungeon Crawl Classics Ruleset
Swords & Wizardry Ruleset
Currently Running: S&W Complete (Blackscale Lagoon)
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