Thread: Good Mass Combat System?
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April 9th, 2010, 07:27 #1
Good Mass Combat System?
Does anyone know of a good mass combat game? I'm thinking of running a home brew for some friends but I need a good mass combat system to blend into it.
The setting isn't very important, it just needs to be mechanically sound and interesting. L5R was the best I could come up with and that's probably what I'll use unless something better is suggested.Crusader for everything that's not D&D.
Crusader for those who Crusade.
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April 9th, 2010, 07:47 #2
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Not sure if this is the sort of thing you are chasing but SJG has mass combat rules for GURPS available for download at e23.
https://e23.sjgames.com/item.html?id=SJG37-0131
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April 9th, 2010, 09:39 #3
For some reason, I have always been fond of the first and second version of Warhammer FRPG for quick mass combat resolution.
Basically : If the troops are of roughly simililar skill : Roll 1d6 for each char/attack, hitting on 4+. With normal armament and normal toughness of the target, Reroll all hits and on 4+ it is a kill/wound. If the target wears armour, reroll all kill/wound results, let the target survive on 6+
Provided you have a heap of D6 this is pretty darn fast. And with advantages to position etc, just raise or lover the target-value for the dice.
- Obe
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April 9th, 2010, 09:46 #4
The Warhammer one doesn't sound to bad. GURPS is an issue because I also want them to have characters in the mass combat game I'm using, so they can partake and GURPS is a bit clunky for my purposes.
Any other suggestions?Crusader for everything that's not D&D.
Crusader for those who Crusade.
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April 9th, 2010, 10:49 #5
If you want some more flexibility you can use D10 with 6+ as base threshold. It'll give a bit more of range, but D6 is generally easier/faster to assign who has what.
For a D20 version : Same level : Base 4+ on a D6, 3 levels higher attacker would give the attacker to hit on 3+, defender on 5+ etc.
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April 11th, 2010, 16:02 #6
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- Kingmaker Adventure Path may have this in future books
This may help: Fantasy games with "domain management" rules
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April 11th, 2010, 17:27 #7
I seem to recall Savage Worlds has a mass combat section, I'll have to dig it out and have a look.
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April 12th, 2010, 19:28 #8Originally Posted by +++++
SpykeFree GURPS tools for Fantasy Grounds at www.spyke.me.
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April 14th, 2010, 11:13 #9Originally Posted by SorontarVincent Kingston
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April 14th, 2010, 14:51 #10
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im a big savage fan, but not really so big on its mass combat rules. only used them twice, both times it was anti-climatic also very deadly for pcs. the 2nd time I used it, it ended my session with a tpk. almost better off if the players do not include there characters in the festivities, but what hero does that?
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