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May 3rd, 2010, 16:47 #81Originally Posted by ronnke
I must admit, though, at the moment I still think it's simpler leaving it as part of the main ruleset. But I do see the need to make it possible to switch it on and off as required.
I'm off out now to get some fresh air! Too much staring at the screen today.
SpykeFree GURPS tools for Fantasy Grounds at www.spyke.me.
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May 3rd, 2010, 16:49 #82
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Originally Posted by Spyke
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August 17th, 2012, 01:04 #83
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I'd definently like to see the combat tracker refined to keep track of the current round, as well as the ability to retain HP/FP for PCs over multiple sessions...
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August 17th, 2012, 02:02 #84
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while I understand the second part, I do not understand the first part of your request.
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August 24th, 2012, 01:44 #85
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Sorry...
Currently, the combat tracker never updates its round count. It's always stuck at 0.
If those two things were added, this utility would be completely awesome...
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August 24th, 2012, 14:46 #86
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just need to check ... are you using the latest version? if not get it from ...
https://enhanced.vlexofree.com/
Next are you properly advancing the tracker by using the advance turn button?
Attachment 2940
to advance the rounds without going through the turns you can also click "Next Round" button opposite side as the next turn buttonLast edited by saithan; August 24th, 2012 at 14:49.
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April 6th, 2013, 12:47 #87
There is automation, but I added the Resistances Damage modifiers in and ask for jogasores use it before rolling damage.
As for the damage modifier that I use impalement bending, contusion not use anything, but alas the problem is revealed in the damage of cut: (
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