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April 19th, 2010, 14:53 #21Originally Posted by SJG Online Policy
I also have my own experience with the GURPS 3e ruleset for GRiP to draw upon. This did exactly in GRiP what people are asking for here for Fantasy Grounds, and Steve Jackson himself emailed me to get it removed from distribution. That was a few years ago now, and things may have changed -back then they wanted to push ahead with their own GURPS Online project - but the fact of the matter is that if we want to develop more automation we need to get it approved by SJG.
All that would take time. My overtures to SJG over GRiP took months, I recall. My preferred approach is to build the ruleset in accordance with the policy and develop its user base. Then when it is seen to be popular we'd have a lot more weight behind a discussion with SJG.
As I've said above, I'm not convinced that automation is necessarily a good thing. Having the GM's screen tables to hand would be useful, but as DB pointed out above, you can do that quickly for yourself by loading images of the tables into FG for your own use.
SpykeFree GURPS tools for Fantasy Grounds at www.spyke.me.
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April 19th, 2010, 15:02 #22Originally Posted by demonsbane
I must grab the tips and tricks discussion from Four Ugly Monsters before it closes.
SpykeFree GURPS tools for Fantasy Grounds at www.spyke.me.
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April 19th, 2010, 15:09 #23Originally Posted by demonsbane
SpykeFree GURPS tools for Fantasy Grounds at www.spyke.me.
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April 19th, 2010, 15:17 #24Originally Posted by Spyke
Meanwhile I think the current GURPS ruleset can be extended and improved in ways not violating the current permissions, so I agree with you:
Originally Posted by Spyke
Originally Posted by Spyke"We adore chaos because we love to produce order."
M.C. Escher
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle."
J. M. Caparula / Scott Haring
"It emerges that physics is basic but inessential; that is the crucial fact."
Wolfgang Smith
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April 19th, 2010, 15:24 #25Originally Posted by demonsbane
The automation with MapTool is a tricky one, as in my opinion they're contravening the online policy there. However, that is a matter for that community and SJG. A blind eye seems to have been turned to it so far, and that can give us some encouragement, but I'd still be uncomfortable building this into my ruleset without clearing it with SJG first.
SpykeFree GURPS tools for Fantasy Grounds at www.spyke.me.
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April 19th, 2010, 15:33 #26Originally Posted by Spyke
So people having purchased and owning the GURPS GM Screen (in paper, for scanning it, or the PDF version) could easily implement it to Fantasy Grounds by 2 following the tutorial, cropping it into useable charts. That can encourage people to try Fantasy Grounds 2 with this ruleset, instead picking other VTTs "because I don't know enough of graphic design for doing such nice things, that unfortunately are out of my reach".
Right now I can't do such tutorial myself, but I already posted some images about what I was doing in this thread. Anyone interested in this can see the screenshots for himself and do it if he wants, or do the tutorial for the community, too... or maybe he come with better ideas!"We adore chaos because we love to produce order."
M.C. Escher
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle."
J. M. Caparula / Scott Haring
"It emerges that physics is basic but inessential; that is the crucial fact."
Wolfgang Smith
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April 19th, 2010, 16:16 #27Originally Posted by Spyke
Originally Posted by demonsbaneDM: For reference sake, when a bad guys dies, I'll turn their token over. So an upside down 'A' or 'B' means it's a corpse.
PC 1: So if we kill a 'M' is it reincarnated as a 'W'?
PC 2: That damn 'O' just won't die!
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April 19th, 2010, 16:40 #28Originally Posted by mr_h"We adore chaos because we love to produce order."
M.C. Escher
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle."
J. M. Caparula / Scott Haring
"It emerges that physics is basic but inessential; that is the crucial fact."
Wolfgang Smith
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April 19th, 2010, 16:44 #29Originally Posted by demonsbane
Not me...my tutorials tend to be "Do this...then do that...no, that...not that, that....no...move over, I'll do it."
*IT Tech support rubs me the wrong way sometimes....:b*DM: For reference sake, when a bad guys dies, I'll turn their token over. So an upside down 'A' or 'B' means it's a corpse.
PC 1: So if we kill a 'M' is it reincarnated as a 'W'?
PC 2: That damn 'O' just won't die!
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April 19th, 2010, 22:21 #30
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The 4e Combat Card could be reproduced into the FG ruleset, as SJG gives express permission to do so. The tables and such that appear in the GM screen might be violating copyright.
Combat Card Statement:
"GURPS Combat Cards is a free game
aid. Permission is granted to photocopy
these pages and duplicate this electronic
file freely, as long as the copyright notice
remains attached."
In my opinion I think it is the combat cards that would get the most benefit from being included as a library in the GURPS ruleset. It is something the "players" would reference often, at least in the beginning.
The GM's screen would be a bonus, but I think it is far from essential. Personally, I find it easier to the GM's screen that I got from e23. I have it printed and laminated, so whenever I need to look up I just grab it.
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Another feature which could be cool. I've been playing with the maps and pointers scripts lately, and I thought that it would be really cool, if when drawing the arrow pointer, it displayed the Range Penalty. This would be an online policy violation, but it is a feature to consider for it/when we get some approval from SJG.
It might be a good idea to create a sticky'ed thread to have just a list of features with no discussion.
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