Thread: Savage World Map Mask
-
April 1st, 2010, 18:31 #1
- Join Date
- Dec 2006
- Posts
- 74
Savage World Map Mask
I've noticed map masking in advertisment pictures of the Savage Worlds ruleset; here. However, my ruleset has no option for this. Is there a slash command that enables this?
How about token snap-to-grid?
Is there a list of these commands somewhere?
-
April 1st, 2010, 18:46 #2
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,588
The masking option is available via the radial menu for the image. Just right-click on the image, select the Masks submenu, and select Enable Mask. Then, you can use the same radial menu to Enter or Exit Mask Mode.
You can use the 3.5E manual as a starting point for learning the basics of FG.
https://www.fantasygrounds.com/userguide35E/
Of course, the rules specific parts of the manual will be different for SW.
Cheers,
JPG
-
April 1st, 2010, 19:11 #3
- Join Date
- Dec 2006
- Posts
- 74
Thanks Moon,
I'm still DMing a great 4E game thanks to you and FG2, but I decided to branch out and offer my folks a cyberpunk game. I am a bit spoiled coming from the 4E_JPG features I guess.
I did, however learn how to create my own skin extension for the SW cyberpunk game... (well, for the most part. I still can't get the Story, Maps, Personalities, etc. icons to show up even though all the others do...)
-
April 1st, 2010, 19:33 #4
- Join Date
- Dec 2006
- Posts
- 74
Ok, I was being stupid. I was doing it without an image, just using a 'made in client' map. As soon as I added an image the radial option came back.
What about the snap-to-grid ability? Is that in the SW ruleset somewhere?
-
April 3rd, 2010, 23:52 #5
Lesser Deity
- Join Date
- Mar 2006
- Location
- Arkansas
- Posts
- 7,410
Snap to grid is currently broken in the SW ruleset. It will be fixed on the next update to the ruleset.
-
April 6th, 2010, 16:27 #6
- Join Date
- Apr 2009
- Posts
- 70
Originally Posted by Griogre
https://www.fantasygrounds.com/forum...t=11520&page=2
-Kevin McD
-
April 9th, 2010, 06:38 #7
- Join Date
- Dec 2006
- Posts
- 74
Swapped out the RMC imagewindow_image.lua script for the original SW script and uncommented the snap to grid section. Thanks for the tip.
-
April 9th, 2010, 11:25 #8Originally Posted by Invain63
Actually it seemed to work alright in my last game, so pretty happy with it now.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks