Thread: Pathfinder ruleset
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March 31st, 2010, 00:05 #1
Pathfinder ruleset
Hi everyone,
Update
I made up a quick hack of 3.5 FG ruleset for use with Pathfinder RPG.
3.5E Pathfinder
Legacy d20 Pathfinder
d20_JPG Pathfinder - from Moonwizard! available unmodded at https://oberoten.dyndns.org/fgwiki/index.php/D20_JPG
The d20 legacy one doesn't pick up the build in library properly. You'll have to edit the .mod files and add/change the ruleset to d20-Pathfinder.
Install:
Chuck it/them in your Rulesets folder
Converting 3.5 or d20 to it is as simple as editing the campaign.xml <ruleset></ruleset> to either Pathfinder (for 3.5) or d20-Pathfinder.
Grapple box changes:
Grapple changed to CMB (BAB+STR+Both+MiscCMB)
STR bonus changed to Both - non-size modifiers for both CMB and CMD.
BAB bonus changed to CMBMisc - Bonuses to CMB but not CMD
Added CMD (10+BAB+STR+DEX(max armour)+Both+MiscCMD)
Size - remains the same
Misc changed to CMDMisc - Bonuses to CMD but not CMB
Skills changes:
Removed redundant ones, added missing PF ones. Updating your game from 3.5 or d20 will not lose any data - all the old skill fields will become deletable. (Go Smite Works!)
Known bugs:
Modules in d20-Pathfinder not loading. Not sure if this is fixable in-ruleset.
CMD shows a + instead of just the number like AC.
Extremely high numbers in CM modifier slots can break and become -1#INF
Changed files:
charsheet_combat.xml
scripts\charsheet_updater.lua (new variables for CMB and CMD)
scripts\charsheet_skilllist.lua (replacement skills)
or
charsheet_combat.xml
scripts\data_common.lua
Open to crits, comments, suggestions and bug reports.
Enjoy
-GCLast edited by GeneralChaos; April 9th, 2010 at 09:49.
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March 31st, 2010, 00:30 #2
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Just did a quick test of the 3.5 based one.
It seems to be working ok at first glance.
A few comments though.
It does not add +3 to class skills.
No space for CMD in NPC sheet (although I tend to put +1/+1/11 in the bab/grp field)
Level adjustment and advancement field in NPC sheet abundant for PF rules.
I would recommend this to groups who were using 3.5E/d20 and would still like to do so, but after having used d20_JPG for almost two years I can't see any benefit of "downgrading"..(this is of course not your fault, but rather the 3.5/d20 rulesets' lack of funtionality)Last edited by Leonal; March 31st, 2010 at 00:34.
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March 31st, 2010, 00:35 #3
Ooh. Nice. Thanks for the skills idea.
I put CMB/CMD where available in the BAB/Grp spot anyway. I can retitle it as such with no trouble at all...
But I'm also looking into d20_JPG now. I wasn't actually aware of it. If it's better than the current 3.5e then it's probably what I should do my next campaign in.
Wow. It's pretty good. Only thing that's missing that's in 3.5 is hex grid for maps - and I'm planning to run Kingmaker next, and that would be very useful.Last edited by GeneralChaos; March 31st, 2010 at 00:48.
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March 31st, 2010, 00:44 #4
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The two rulesets(3.5e & d20_JPG) are in the process of being combined, though. So I would perhaps wait for that.
Our group did basically what you did, plus a little extra to the d20_JPG instead of using an extension, but since d20_JPG is moon_wizard's creation we won't release a modified one.
edit: If you download the Image tools extension you can add hex grids to your maps.
edit2: Ooo, have fun with Kingmaker! I'm probably gonna work that into Council of Thieves depending on how my players fare in Westcrown.Last edited by Leonal; March 31st, 2010 at 01:03.
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April 5th, 2010, 23:27 #5
Just to make sure I'm getting this right, is the Legacy d20 version of this ruleset based on the FGII ruleset or d20_jpg?
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April 9th, 2010, 09:58 #6
Updated with d20_jpg
No luck with +3 to skills for class, and no luck getting rid of 0.5 cross class skill points - managed to make up some extra wierd bugs from not understanding the script properly.
https://oberoten.dyndns.org/fgwiki/i...nder_Extension didn't work
A mod from Moon_Wizard https://www.fantasygrounds.com/forum...ad.php?t=10122 is long gone.
Can anyone point me in the right direction for fixing it up?Last edited by GeneralChaos; April 10th, 2010 at 00:41.
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April 9th, 2010, 17:06 #7
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If you're looking for the extension you can find it here.
https://www.fantasygrounds.com/forum...1&postcount=69
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April 10th, 2010, 04:37 #8
Hah. Way better than what I did. Thanks.
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