Thread: New user guide in development
-
March 12th, 2010, 08:15 #11
I like the separate guides. It looks cleaner to me than having common sections and then multiple sections for different rulesets. There is, of course, the problem of having the same information in two places and keeping the two in sync.
Is there any feeling on having a PDF version, rather than the existing HTML pages?Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
-
March 13th, 2010, 01:28 #12
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,559
I agree with both of you. The challenge is the tradeoff between ease of use, and managing all the content. I think the separate manuals are easier to understand and use, but they definitely require more upkeep.
Given that the manuals are very rarely updated, I'm leaning towards the separate approach. Also, the way they are built, I can pretty much drag and drop between folders to update the same topic on multiple rulesets.
Finally, the benefit of a separate manual is that we can eventually get manuals online for other rulesets as well, without complicating things too much.
JPG
-
March 13th, 2010, 01:34 #13
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,559
On the PDFs, I looked at trying to find a way to publish to the web and PDF using a single source, but all of the reasonable solutions are essentially professional grade help file creators with big price tabs.
In the end, it wasn't cost effective for the business. It makes more sense for me to take the time to toss everything in a PDF manual or tweak the online version to allow PDF printing (like the refdoc version of the FGWiki).
Cheers,
JPG
-
March 14th, 2010, 14:39 #14
- Join Date
- Oct 2009
- Location
- GMT -6 hrs
- Posts
- 503
If you store the manual in a database, it would allow for multiple options. I know this would be a bit on the late side, but better now then never.
This is an on the fly description of the structure. My guess would be to have two tables (possibly three) that would contain the information.
Code:tbl_Manual PrimaryKeyID PageName InstructionData SortOrder ActiveVal tbl_Associations FK_PrimaryKeyID EditionVal SELECT InstructionData FROM tbl_Manual m INNER JOIN tbl_Associations a ON m.PrimaryKeyID=a.FK_PrimaryKeyID WHERE PageName = '[Passed Variable]' AND ActiveVal = TRUE AND EditionVal = [Passed Variable] ORDER BY SortOrder
Just a thought.
-
March 19th, 2010, 22:06 #15
- Join Date
- Apr 2009
- Posts
- 70
If the user guides are separated, then I would like one that has just the core (i.e non-ruleset specific) functions. It would be frustrating to use a guide designed for a specific ruleset when using a ruleset that doesn't have its own guide - and most don't.
Wow, that came out sounding much more confusing than I had intended.
-Kevin McD
-
March 24th, 2010, 04:27 #16
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,559
Interestingly enough, the functionality of FG is 98% defined by the ruleset, so there is no way to define a "core" ruleset manual. There are several generic rulesets to build from, but the 4E ruleset does not use any of them and the upcoming 3.5E ruleset update won't either (will use 4E improvements instead).
The manuals have now been published. Thanks for all the input.
Cheers,
JPS
-
March 31st, 2010, 04:11 #17Originally Posted by moon_wizard
1) You can only perform this operation on your own characters.
2) Locate the portrait of the character to activate, and invoke its radial menu using the right mouse button.
3) Select "Activate" in the menu.
4) The character will be activated, and all further chat and die rolls will be labeled to this character's name.
Is this a only valid in the 3.5E ruleset? or am I doing something wrong? For me the 1st and 3rd option for activating a character work in the 4E ruleset.Founding member of the Star Wars Adventure Writers GuildAvatar image by artist Steve Criado of Fandom ComicsPST (GMT-8) Evening and Weekend GamerSystems Played: Star Wars Saga Edition, D&D 4th Edition, Pathfinder
-
April 1st, 2010, 20:36 #18
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,559
It looks like I must have disabled it with the changes I made to allow characters to be activated simply by clicking on the portrait. Were you looking specifically for this to work for a particular situation, or just noticed that the option didn't show up?
Thanks,
JPG
-
May 2nd, 2010, 06:10 #19
It was more that I didn't see the option show up and wanted to know if I had something misconfigured on my end. Now that I know... I'm good since the other two are more than sufficient to get the job done.
Founding member of the Star Wars Adventure Writers GuildAvatar image by artist Steve Criado of Fandom ComicsPST (GMT-8) Evening and Weekend GamerSystems Played: Star Wars Saga Edition, D&D 4th Edition, Pathfinder
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks