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February 21st, 2010, 19:59 #1
- Join Date
- Oct 2005
- Posts
- 193
Keyboard/scroll-wheel focus issue
This is actually a long-standing issue that has been a problem with FG since the beginning, I just keep forgetting to post about it.
Fantasy Grounds does not properly grab keyboard and mouse-wheel events when the user brings it into focus by clicking on it's window. It only properly grabs events if the user uses alt-tab to bring it into focus.
Additionally, if clicked on to give focus, it stays behind the Windows task bar. Only when alt-tabbed into does it properly overlap the task bar.-Bumamgar
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February 21st, 2010, 20:29 #2Originally Posted by Bumamgar
I use the old maximise/restore FGII trick to get the focus back.My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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February 21st, 2010, 20:35 #3
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- Apr 2009
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- 70
Originally Posted by Doswelk
-Kevin McD
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February 21st, 2010, 20:53 #4Originally Posted by Invain63
SpykeFree GURPS tools for Fantasy Grounds at www.spyke.me.
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February 21st, 2010, 20:56 #5
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- Oct 2005
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This cannot be true, as plenty of other DirectX programs focus properly when brought to the front via a mouse click.
But yes, I run dual-head, and am constantly switching out of FG to browse game related documentation on my other screen. Having to alt-tab to get focus back is very annoying.-Bumamgar
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February 21st, 2010, 22:58 #6
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- Jul 2008
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I'd recommend dragging the FG window so it fills the screen instead of making it maximize to full screen.
Of course that still doesn't bring it in front of the taskbar, but if you can get by with that..Last edited by Leonal; February 21st, 2010 at 23:00.
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February 22nd, 2010, 10:03 #7Originally Posted by Bumamgar
The problem comes when you put Fantasy Grounds into Full Screen mode in such a way that other windows such as the taskbar or other applications are visible on top, or brought to the foreground later. In these cases you have to give FG back the focus with Alt-Tab.
I suspect that if you have a DirectX program, like many games, that also has a full screen mode, you will find that it has the same issue, but I'm happy to be proved wrong!
SpykeFree GURPS tools for Fantasy Grounds at www.spyke.me.
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