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June 11th, 2011, 16:33 #11
- Join Date
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Positive response from Posthuman Studios for Eclipse Phase
I emailed Posthuman about building a system for Eclipse Phase in FG2, here was the response.
Hi Bryan,
> I am curious if you know of anyone who is building the ruleset and
> modules for Eclipse Phase for the Fantasy Grounds 2 VTT? If so,
> could you please provide information on this, and if not, I would
> like permission to begin the effort.
I haven't seen anything, but you might want to ask on the forums?
https://eclipsephase.com/forum
You don't need permission from us as long as you follow the terms of the Creative Commons licensing:
https://eclipsephase.com/cclicense
This would be awesome to see -- please keep us posted about it!
--
:: Rob Boyle ::
:: Eclipse Phase Line Developer :: Posthuman Studios LLC ::
:: https://eclipsephase.com ::
:: AIM: posthumansprite :: Y!M: eclipsephase :: twitter: infomorph ::
I followed up asking if we might be able to get some of the source graphics and data from the rulebook. Would make it easier than cutting and pasting from the PDF.
-Bryan
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June 12th, 2011, 10:47 #12
Wouldn't hurt to also follow up and ask if they'd be interested in signing up with Smiteworks to allow for having a commercial Ruleset with content and adventure modules as well.
- Trying to find a community Ruleset, Extension or Information on how to complete a process? Try FGRepository.
- PM Myself if you have new or updated community Rulesets, Extensions or Information that you'd like added to FGRepository.
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June 5th, 2013, 13:25 #13
Has anything come of this?
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June 5th, 2013, 20:11 #14
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The grass really is greener.
Originally Posted by WskOsc
I am working on API Scripts for Eclipse Phase in Roll20 and I run games in that system.
I really wanted to use Fantasy Grounds, and I tried to dig in behind the scenes and build modules, but the barrier to entry was too high for me. Roll20 API is based on Javascript which I already know how to program in.
Best of luck to whoever decides to take on this project for Eclipse Phase in FG.
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June 5th, 2013, 20:22 #15
Supreme Deity
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The only drawback is that the Roll20 API requires a Mentor level annual subscription.
Also, I used JavaScript to build game system definition files on Klooge before moving to Fantasy Grounds. I found that JavaScript was much more prone to breaking and errors than Lua.
Currently working on an update to provide a core layer of features available to all rulesets in the next big release. Hopefully, this will make building new rulesets easier.
Regards,
JPG
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June 9th, 2013, 17:44 #16Originally Posted by moon_wizard
Cheers,
SFAliens.... Go fig?
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June 10th, 2013, 08:04 #17
Supreme Deity
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That's why I'm working every day on the next version to make it easier to have a base ruleset. It won't necessarily be easier to build the custom sheets you need, but all the standard components will already be implemented and kept up to date automatically (i.e. story, images, token box, calendar, etc.) Also, there will be a built-in generic ruleset that is essentially the base layer with a generic character sheet.
Cheers,
JPG
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June 10th, 2013, 21:54 #18
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And that is awesome, AWEsome news, MW!!!
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