Thread: 4E Ruleset v2.0 Coming to Test
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February 21st, 2010, 18:54 #71
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Emilio,
I'm unclear from your message as to whether there is an issue or not.
JPG
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February 21st, 2010, 22:45 #72
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First off, let me thank everyone for their work on the new ruleset it looks like its going to be a great addition to FG.
Second, I ran into a strange problem with the desktop space limitations in the new ruleset. I am lucky enough to be running two monitors in 1680x1050 resolution. If I first stretch the window to the size of the screen vertically, then I can only extend it about 75% of the way onto the second monitor. If I first stretch it horizontally across both screens, then I can only extend it vertically to about 75% on both monitors. However, the issue is only present when I run the monitors in "dual view" mode. If I change it to "horizontal span" then I can stretch the window to fill the screen on both monitors without problems, so its a pretty easy work around. Still, the previous ruleset didn't have the limitation and it would be nice to run that way, for me anyhow.
Thanks again,
Al
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February 21st, 2010, 23:34 #73
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Demadog,
What previous ruleset are you referring to?
The 4E ruleset is the same base code as the 4E_JPG ruleset. There have been no changes that I am aware of that would influence how much that you can open the main Fantasy Grounds window.
Thanks,
JPG
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February 22nd, 2010, 00:17 #74
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Sorry, must have been something on my end. Good old reboot cleared things up, for whatever reason.
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February 22nd, 2010, 03:00 #75
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Is there a connection between the IMMUNE/RESIST/VULNERABLE on the Character and giving a character elemental resistance? I tried RESIST: 5 fire, ect and it didn't seem to work.
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February 22nd, 2010, 03:58 #76
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No, effects are only applied if they are specifically added to the CT entry.
JPG
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