Thread: Osric retroclone ruleset
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February 11th, 2010, 21:48 #11Originally Posted by Oberoten
Wiki description updated.Last edited by rule of three; February 11th, 2010 at 22:06.
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February 12th, 2010, 22:30 #12
New update will make a more clear distinction between base to hit score and modifiers for those who prefer to use tables :
So attacks may appear as :
"5 needed to hit AC 0 and the character score : " " 10"
or
"7 needed to hit AC 0 and the character score : " 10+2""
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February 17th, 2010, 22:23 #13
Version 1.1
Major Update (You can in fact name it version 2 !)
VERSION 1.1
OSRIC.zip
DESCRIPTION AND MANUAL (PDF)
MANUAL.pdf
MODULES ( work in progress ) : spells will be finish soon, not monsters
monsters.mod
Spells.mod
This version corrects bugs signaled but not the "destry weapon bug" ! I repeat : do not try to destry weapons on character's sheet, it will crash or block FGII.
You can now write monster's attack as a simple : Claw (1d8)
(and not claw +0 (1d8) which was a legacy of the d20ruleset.
I've also increase the flexibility of the text's attacks : the player rolls dice, add his bonus and you only have to compare with your table (or with the score displayed by FG )
All of this is described in the pdf ( or to be more precise, I've try to explain how to use them, english is not my first langage as you can imagine )
Feel free to give advices and bugs notices (some new functionnalities were previous demands from some peoples)Last edited by rule of three; April 30th, 2010 at 11:11.
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February 19th, 2010, 18:27 #14
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-- v1.2 ---- 19/02/2010
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--- Better pattern's definition for weapons ---
You can now use ' in weapon name ( exampla : Bob's sword (1d10))
Modifications done in the following scripts :
- template_basictohitscore.lua
- template_tohitscore.lua
- charsheet_fullattack.lua
- charsheet_weaponattack.lua
- npcattackfield.lua
--- No distinction between lowercase and upper case in weapon name and classes
Modifications done in the following scripts :
- values of CST in oldschoolreferences.lua
- function findClassTable in oldschoolreferences.lua
- function opt_Bonus in ""
- function findClass in ""
--- Resolution of the infinite loop when destroying weapon
Modifications in charsheet_setweapon.lua
You can now destroy weapons without fear
Downloading links have not changed.Last edited by rule of three; February 20th, 2010 at 17:37.
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February 20th, 2010, 08:21 #15
I'll update on the Wiki then.
- Obe
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February 21st, 2010, 22:43 #16
I've added some features to skills and, after several months of work, I've redone parts of the scripts now that I understand more lua and xml.
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-- v1.3 ---- 22/02/2010 : Faster. Skills list buttons (ex wth thieves)
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Changes to
* oldschooldreferences.lua
* stringcontrolmenu.lua
* charsheet_skilllist.lua
* template_abilitybonuspos.lua
* charsheet_skills.xml
* common_templates.xml
Modification : oldschooldreferences.lua
--- Numerous changes
Modification : template_abilitybonuspos.lua
--- the ruleset uses fewer variables and is faster
Modifications : common_templates.xml
--- Add an onInit function in template stringbutton
Modifications : stringcontrolmenu.lua
--- allowfield no longer necessary with <script file="scripts/stringcontrolmenu.lua" />
--- allowfield[1] = "always" still available
--- add optionnal changefield with <script file="scripts/stringcontrolmenu.lua" />
--- if changefield[1] = "yes", the node can be updated by a simple setValue.
--- <allowfield>always</allowfield> deleted in charsheet_skills.xml but
--- <allowfield>always</allowfield> unchanged in charsheet_combat.xml, charsheet_main.xml and adventure_npcs.xml
Modifications : charsheet_skilllist.lua and charsheet_skills.xml
--- Creation of skills list
--- Application to thieves
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February 28th, 2010, 17:59 #17
Spells module is completed except for illusionnists.
New preference : movement in meters.
Minor changes.
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-- v1.31 ---- 28/02/2010
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Use of accents in class and weapon's name
* oldschooldreferences.lua
* npcfightandsaves.lua
* npcattackfield.lua
* charsheetfullattack.lua
* template_tohitscore.lua
* template_basictohitscore.lua
* charsheet_weaponattack.lua
New option in preference's manager : movement in meters
* charsheet_main.xml
* basepreferences.lua
Less temporary variables in charsheet_skills, "+1" modifier value added, sort by name or category
* charsheet_skills.xml
* charsheet_skills.lua
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March 1st, 2010, 11:38 #18
where can i find this new versions?? because the links are dead and in the wiki the file is always the same...
That is not dead which can eternal lie,
And with strange aeons even death may die...
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March 1st, 2010, 18:00 #19Originally Posted by Placebo
VERSION 1.31
OSRIC.zip
DESCRIPTION AND MANUAL (PDF)
MANUAL.pdf
MODULES ( work in progress ) : spells will be finish soon, not monsters
monsters.mod
Spells.mod
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March 1st, 2010, 18:06 #20
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