Thread: Microsoft Surface - D&D demo
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September 12th, 2010, 09:12 #11
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Originally Posted by osarusan
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September 12th, 2010, 10:42 #12
I'll hazard a guess its because OpenGL is an Open standard thus its supported on practically all current platforms including Windows, Linux and OS X. Supporting an OpenGL engine would enable easier ports to the other non-Windows platforms.
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September 12th, 2010, 12:35 #13
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Fuel for the fire.
Comparison of OpenGL and Direct X
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September 12th, 2010, 19:15 #14
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Just wondering if its for the right reasons! Hm... In any case, it's a task easier said than done. Besides the compatibility advantages of OpenGL, I just find DirectX to be a better graphics API. Maybe that's why Smiteworks originally chose it? Though perhaps they regretted it when working on that vaporware Mac port....
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September 12th, 2010, 23:59 #15Originally Posted by EugeneZ
Today, Windows pretty much remains the home platform choice for many but Microsoft are not the innovative company they once were and for the observant a shift is occurring and its not Windows thats leading the pact. Open platfoms like Linux and Apple's OS X platforms are slowly gaining ground and new platforms like Apple's i platform (iPad etc.) and Google's Android are providing innovative new platforms.
OpenGL whilst open still lacks the convenience of DirectX so I guess its a trade off. Picking DirectX is simply good business sense given it requires the least amount of input and addresses the largest proportion of home computing solutions.
FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
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* All fluid by nature and therefore subject to change.
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September 17th, 2010, 13:00 #16
Bingo, for the reasons above.
DirectX is great for Windows, no doubt. I suppose the question is will FG remain a Windows-only product for the long-term? The compatibility mode works fine on linux and (I assume) MacOS, but if FG ever wants to enter the tablet/portable market, it would be useful to switch over to OpenGL at some point, since the tablet market is currently dominated by iOS and Android.
That may change if MS comes out with a great tablet... but that remains to be seen. In the meantime, the few iPad gaming apps out there don't even compare to FG, and I see some serious potention.
Of course, I recognize the herculean effort it would be to rewrite FG for non-Windows systems, so I wouldn't expect it anytime soon if at all... just saying it would be very cool.
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September 18th, 2010, 03:50 #17
We will continue to re-evaluate as things change -- or if we end up getting really inspired by the next version of the iPad or something.
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