STAR TREK 2d20

Thread: OSRIC Ruleset

  1. #1

    OSRIC Ruleset

    I've done a ruleset for Osric.
    90% is done.
    Some screenshots :

    First characteer sheet:
    [spoiler][/spoiler]
    You can select a great number of optionnal bonus from here. Surprise and movement is automaticaly modified by encumbrance.

    [spoiler][/spoiler]



    Second page : the Combat Sheet with non profiency, specialisation ...
    [spoiler][/spoiler]




    The sheet skill where you can choose a great number of rolls (d100, d20, d12, d10, d8 ... less than or more than ...
    [spoiler][/spoiler]


    Npc sheet with an automatic calculation mode for saves and to hit numbers.
    [spoiler][/spoiler]



    And the combat tracker :
    [spoiler][/spoiler]

  2. #2
    Foen's Avatar
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    That looks great! Are you going to add it to the FG Wiki?

    Foen

  3. #3
    Just wonderful!!
    Religion is an insult to human dignity.
    With or without it you would have good people doing good things and evil people doing evil things.
    But for good people to do evil things, that takes religion...

  4. #4
    Quote Originally Posted by Foen
    That looks great! Are you going to add it to the FG Wiki?

    Foen
    Yes but there's 10% to be done (some modules for spells and monsters)
    For a time I thought to add another option ("thac0 made easy") but ... it's old school so : no !

  5. #5

    Wow!

    I'm struck by a few things as I look at the screenshots.

    First, how much work has been put into this effort. I look forward to downloading and providing feedback as desired.

    Second, OSRIC/1e was still complex a complex game depending on how many of the various things you implemented. It makes me appreciate C&C that much more.

    Nevertheless, I would love to try running an OSRIC game when this is finished.

    Thank you for your efforts.

    Rob
    I enjoy running Castles & Crusades. Current campaign(s) on hiatus.
    Willing to run one-shots for players who want to learn the ruleset. Feel free to contact me.

  6. #6
    It's done. The ruleset is fully fonctionnal.
    I've to wait for permission to use icons from d20 ruleset and will upload it as soon as possible.

    Spells module is 70% done.
    Monsters module is 5% done.
    Guide PDF is 0% done.


  7. #7
    Foen's Avatar
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    Quote Originally Posted by rule of three
    I've to wait for permission to use icons from d20 ruleset and will upload it as soon as possible.
    The d20 graphics are now Open Content (they were released in the Open Foundation project).

    Stuart

  8. #8
    Foen's Avatar
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    Congratulations BTW, a ruleset is a labour of love and I take my hat off to you *bows*

  9. #9
    Thanks. You can download it here :
    https://pagesperso-orange.fr/moonpie...phamodules.zip

    Note that it's just the beta version.
    Modules are not finish but you can drag monsters to see what the ruleset can do.

    I will create a guide to explain what the automatisms are.
    For now, the ruleset understand the classes :
    fighter, thief, mu (or mage, the - of magic-user is problematic), cleric, druid, illusionist, assassin and the same in french.

    In charsheet we can use a button to automaticaly calculate saves and to hit values.
    Same for the monsters : you can note for a "monster"
    5+5 fighter 6
    and all is done for you !


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