Thread: Dundjinni Maps
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March 24th, 2010, 17:33 #21
- Join Date
- Jun 2009
- Posts
- 29
I use 72 x 72 as my standard grid size across all maps and tokens.
Using a single grid size for everything makes it easy to organize and standardize. There were two considerations I gave before choosing 72 x 72.
First, that seems to me to be sufficient size that at native resolution, you can get a great deal of detail. Your "zoomed in" maps look great, and the tokens have lots of detail.
Second, 72 x 72 can be scaled down very easily by whatever algorithm that FG uses to downscale images. The reason it works so well is because 72 x 72 can be cleanly divided by a large number of integers, which results in a smoothness in the image when scaled:
72 / 2 = 36
72 / 3 = 24
72 / 4 = 18
72 / 6 = 12
72 / 8 = 9
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March 24th, 2010, 17:46 #22
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- Feb 2010
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- 56
Base 2, right?
Why everything computer is 480, 640, 1024.... numbers like that.
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March 24th, 2010, 17:55 #23
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March 24th, 2010, 18:07 #24
- Join Date
- Feb 2010
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- 56
Sorry. Shouldn't have said "why".
It sounded like an ESL question.
Thank You for verifying though.
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March 27th, 2010, 11:19 #25
I am a bit late wading in on this thread but if you are using tiles, you could do a lot worse than PyMapper from the dungeon_tiles Yahoo group. You can create your map in there from all the official tilesets (useful for recreating WotC-published maps from Dungeon magazine, Dungeon Delve, RPGA etc) and export it as a .jpg for use in FG2. Be sure to resize your map background once you're done mind, or you will end up with many KBs of blank space. I haven't done much more than experiment with this, but it looks like a decent area battlemap should not weigh in much more than 100KB or so.
DNH
"Lost in Karameikos"
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March 27th, 2010, 18:38 #26
- Join Date
- Nov 2009
- Posts
- 30
I export them to .bpm (export to map graphic, raw .bmp with 100 as size), then use "save for web" at photoshop and then I use advanced jpeg compressor. That way I get ~300kb files with almost no resolution loss and, therefore, great graphics!
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