Thread: Test Release v2.9 (alpha)
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March 2nd, 2012, 18:37 #31
Just a heads up for folks who are switching BACK to 2.8.1
You have to run the FantasyGroundsUpdater and click Settings, NOT run the TestModeManager in order to switch back to 2.8.1
It's easy enough to do.. but doesn't quite work the way we are used to.
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March 2nd, 2012, 23:25 #32SmiteWorks
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DanLal, can you send me a a zipped up copy of your 4E campaign, along with your user name? Also, can you look at Task Manager while running your campaign in v2.8.1 and tell me how much memory that FG is using? It looks like your 4E campaign is exceeding the memory limit somehow, and I need to figure out what is causing the memory size increase.
Thanks,
JPG
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March 3rd, 2012, 02:44 #33
You were spot on with the extensions thing. I cant get any of the errors to pop up.
Did you already change things or is it the same files still? Just curious? Did not think the stupid extensions that were still running would blow up everything like they did.
one extension just changed the desktop.png
one was larger text
the other was a larger token when you drag it from the portrait
Thanks
Chris"Overthinking, over analyzing separates the body from the mind."...MJK... Tool frontman
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March 3rd, 2012, 06:13 #34SmiteWorks
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One of the extensions you are using was replacing the StringManager library in the ruleset, and it caused the errors since I did some reorganization and updates in that file.
Cheers,
JPG
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March 3rd, 2012, 06:19 #35SmiteWorks
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Minor update
- Using windowlist.createWindowWithClass in a windowlist without a datasource tag would cause a FG crash. Fixed.
This bug affected the WOD ruleset combat tracker.
Regards,
JPG
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March 3rd, 2012, 08:02 #36
moon - Under OS X 10.7.2 running CrossOver Professional 10.2. After updating the updater, now when launching the updater I get the following error message:
Alas, as the updater fails to execute, I am unable to roll back to a working version without first uninstalling/re-installing.Code:Command error text: wine: Call from 0x7b82b3d2 to unimplemented function msvcr80.dll._wcslwr_s, aborting
From the error message it looks like you making use of library calls that are not yet implemented for support under Wine with its built in libraries.
I have tried overriding Wine's default behaviour of using its own implemented built-in libraries in favour of using the applications bundled libraries however it fails as the file mscorwrks.dll is not bundled with FGII as part of its installation (I'm guessing probably because this is a standard Windows lib thats installed on every Windows machine by default).
I'll see if I can locate a copy from another Windows box and will see if I can get it to start up a bit later on this evening.
Z.FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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March 3rd, 2012, 13:15 #37SmiteWorks
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I saw a mention of another app that crashed with that error code that was patched in wine 1.3.16 on the wine-announce mailing list. I wonder which version of wine that CrossOver is running?
JPG
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March 3rd, 2012, 14:13 #38Warrior-Priest
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The zipped folder is 26M. If its ok I'll delete a bunch of Images and hopefully that will take it down a few notch
Originally Posted by moon_wizard
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March 3rd, 2012, 20:11 #39CrossOver Pro 10.2 (10.2.0) is the latest version available from Codeweavers. Its based on Wine v1.3.9 I believe. Crossover tends to lag several releases behind the current Wine release so if 1.3.16 addresses this issue it may be a long wait before Crossover supports it.
Originally Posted by moon_wizard

I'll see if I can download a copy of Wine 1.3.16, if it works (and its stable) I may just switch from using Crossover to just using Wine. My support period has expired anyhow and I could do without having to pay another £30 to Codeweavers for it to be renewed.
I'll let you know how I get on.FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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March 4th, 2012, 00:59 #40SmiteWorks
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Blackfoot,
I found that the spell fields that are shown on the character sheet are incorrectly marked as GM edit only in the beta ruleset. I'll patch in the next release.
Thanks,
JPG
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