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  1. #61
    Is there a way to heal someone using like cure light wounds or should it be done manually?

  2. #62
    leozelig's Avatar
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    Couple of bugs I have noticed with the OSRIC ruleset:

    • Applying modifiers to attack rolls (dragged from Combat tab) results in misfire of AC hit calculation

    • NPCs dragged directly from NPC list to combat tracker results in script error - works fine if NPC entry opened first, then dragged from there

    • Tokens for NPC entries do not follow when the NPC is dragged into the combat tracker

    • Scaling token size in combat tracker with mouse wheel is not very responsive


    Thanks for the good work - this ruleset has been great for my AD&D 1st edition game...

    Cheers!
    Last edited by leozelig; December 5th, 2011 at 05:01.

  3. #63
    * Cure : yes, you have to change HP manually. Or double click, choose "-" and drag to HP.

    * Scaling token size in combat tracker with mouse wheel is not very responsive. It's not my fault, I've not touch thaht part of d20 ruleset.

    * Tokens for NPC entries do not follow when the NPC is dragged into the combat tracker : maybe an update from FGII engine because I'm 90% sure it was working in the past... ?

    * NPCs dragged directly from NPC list to combat tracker results in duplicate CT entry and script error - fine if NPC entry opened first, then dragged from there. Never see that because I always open my NPC first. I will give a look, but I must first try to remember how CT populate function works...



    I'm currently working on adapting the player to player tchat system and will maybe (maybe) have finished Monsters for Christmas.

  4. #64

  5. #65
    leozelig's Avatar
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    Quote Originally Posted by rule of three
    * Cure : yes, you have to change HP manually. Or double click, choose "-" and drag to HP.

    * Scaling token size in combat tracker with mouse wheel is not very responsive. It's not my fault, I've not touch thaht part of d20 ruleset.

    * Tokens for NPC entries do not follow when the NPC is dragged into the combat tracker : maybe an update from FGII engine because I'm 90% sure it was working in the past... ?

    * NPCs dragged directly from NPC list to combat tracker results in duplicate CT entry and script error - fine if NPC entry opened first, then dragged from there. Never see that because I always open my NPC first. I will give a look, but I must first try to remember how CT populate function works...



    I'm currently working on adapting the player to player tchat system and will maybe (maybe) have finished Monsters for Christmas.
    Awesome, thanks. Maybe those aren't officially bugs.

    Glad you are still working on updates!

    Z

  6. #66
    * Tokens for NPC entries do not follow when the NPC is dragged into the combat tracker : maybe an update from FGII engine because I'm 90% sure it was working in the past... ?
    I sorta got this fixed in my ruleset this weekend...took a while since I'm not that familiar with LUA.

    In the \OSRIC\Scripts\CombatTracker_Entry_NPC.lua file,
    In the Populate function,
    add the following line just after the save_spl line:
    Code:
    		token.setPrototype(itemdatanode.getChild("token").getValue());
    As long as open up the NPC record at least once ( like when you first start the server ), the token will follow the npc when it is added to the combat tracker.

    RuleOfThree should probably weight in on this just to make sure I'm not corrupting the database, or possibly give us the correct fix so there is no need to open the NPC record first.
    Last edited by DukeLeto; December 3rd, 2011 at 07:47.

  7. #67
    Thanks for your fix. I don't think it can create any trouble in the code.
    I haven't find time to work on this for now... I've to choose between working on my campagn or working on the ruleset.

  8. #68
    The flag option interface_encumbrance_kg to use kilograms instead of pounds is reversed. Encumbrance limits are shown in pounds when the option is toggled on.

  9. #69
    Thanks but I've already made the correction in the next-to-be-release version. I've see one month ago when I've decided to use some encumbrance rules. This was not the only problem if I recall correctly : STR encumbrance bonus was false.

    PS : I'm working on the monsters module but I haven't much time these days.

  10. #70
    Looking forward to the next release.

    I made an extension to fix the encumbrance capacity calculation in the mean time. (Attached)

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