The Encounters Extension appears to be incompatible with 3.2.0.
It loads fine, but it does cause errors and strange behavior when editing encounters in 3.5e
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The Encounters Extension appears to be incompatible with 3.2.0.
It loads fine, but it does cause errors and strange behavior when editing encounters in 3.5e
Please report in the actual extension thread so the dev and anyone reading the thread is aware of it: https://www.fantasygrounds.com/forum...or-(Extension) Thanks.
Hi Everyone,
I've placed new FGv3.2.1-compatable versions of all of the DOEs in their respective Threads.
The first post in this thread has also been updated
Enjoy!
Cheers
For the extension to have full compatibility, you have to update to the version specific to the most recent version of Fantasy Grounds. Older extensions may *appear* to work on the surface, but may not be using the most recent FG code and so may be breaking new features or causing strange behaviour.
Assume extensions are incompatible until reviewed and either updated or indicated as compatible. See my previous comment.
See the "Extensions" section here: https://www.fantasygrounds.com/forum...ipt-errors-etc
On the Statblock Import, the specific extension thread shows that it has been updated for 3.2 compatibility. I guess the reason the syntax used there is goofy compared to the other extensions is because the extension author in this case has not provided the extension as a download, so if you go the GitHub site to download, you get the most compatible version, and he doesn't track versions very well on his thread.
Yep, if developers don't use the "standard" that most community developers use then there will always be issues keeping on top of information/getting the right version. If you need more info on a specific extension then you should always check the individual extension thread. It takes a lot of work to monitor many extension threads and update the main extension index - so go to the "horses mouth" for specific questions and up-to-date extension information.
Hi Everyone,
I've placed new FGv3.2.2-compatable versions of all of the DOEs in their respective Threads.
The first post in this thread has also been updated
Enjoy!
Cheers
There is no standard if I recall outside what a loose collection of authors decided to use with several variations. I use Github, and the 'traditional' method is through forum posts with a download attached.
I'm not submitting to NPM or a package manager of any kind, This is simply some fast and loose lua I wrote while squeezing my stress ball between other endeavors. I find the title that you mentioned, 'community developer' to be an odd honorific that assumes that everyone who shared an extension freely is suddenly bound as a crowd sourced 'developer' and must adhere to an 'expected' protocol or become a pariah. I'd consider yourself a 'community developer' as you're more vested, I however am only a fan of good software should it remain so; but I will always advocate and defend FOSS.
Suffice to say that it works on 3.2 if you wish to update that main posting or not. The versioning I use is directly related to the version of the extension itself as opposed to the version of Fantasy Grounds.
What's the signification of " DOE " ?!?
DOE stands for Dulux_Oz Extension
It's a little bit of "personal branding" and also serves to "group" all of the relevant Extensions to help indicate that they all share the same "look and feel", work together, etc, etc, etc :)
Preening is what it is. ;-P
Quod Erod Demonstratum
(I Gloat, I Preen, I Strut About Obnoxiously)
ok, thx ;)
How does one open up the sound board in FG? Some of the instructions are a bit confusing. The potential is awesome, however. Thanks!
https://www.fantasygrounds.com/forum...6&d=1462685299
I recommend you look at the first post of the thread for this extension here: https://www.fantasygrounds.com/forum...ound-Extension
There's a link to a Wiki page and also a module you can download and activate within a campaign form in FG instructions.
Strain-Injury extension requires an update to v1.4.0 for FG 3.3.0.
Most DOEs updated with new features and FGv3.3 compatible - see Post #1 for details.
Hello Trenloe, hello all
As we didn't get any error returns so far, could you please update post #1 with our two new extensions ?
- Improved resizable PC sheet extension (see there: https://www.fantasygrounds.com/forum...heet-extension)
- Comprehensive Effects Icon extension (see there : https://www.fantasygrounds.com/forum...Icon-extension)
Thank you ! :)
Hi. I wasn't sure if it would be appropriate, but it appears as though there is precedence and that it is common practice to list an extension that supports multiple rulesets in each of the ruleset's extensions list.
Field Filters for All Libraries has been enhanced to specifically support the CoreRPG, the 3.5E (and PFRPG), and 5E rulesets.
Please add the "Field Filters for All Libraries" extension to the 3.5E / PathFinder ruleset extensions list. Here is a link to the extension.
(I'll also put this request in to the CoreRPG thread).
Thank you.
It doesn't look like the Enhanced Feats extension made it onto the list. Personally I'd like to see this as part of the actual ruleset seeing as the current set up is actually a bit wrong in terms of the way Feat text is displayed.. it's a very small thing.. but.. yeah.
**Done**
Hey all, this is a little extension that I shamelessly stole the code from SmiteWorks that puts one of 4 pages as your desktop decal. The pages I chose are duplicated, by hand, from the pages of Paizo's GM Screen. To use it, enable, then launch Fantasy Grounds and go to settings > Desktop: Decal Image , and change it to GM Screen 1 through 4 I have tested it with the official Paizo Desktop decal packages and it seem to work fine. Thanks to SmiteWorks for the code and LordEntrails for the idea, hope somebody finds it useful.
MODERATOR: Dedicated thread for this extension here: https://www.fantasygrounds.com/forum...ecal-extension
Thanks, Erin. Got it downloaded.
Feedback is appreciated and I included the PSD files in there so you can edit them yourselves to tweak them for your individual needs
Thanks for doing this.
Please can you create a new thread for this extension - it will give it much more exposure, a place for discussion and updates, etc.. Being stuck on page 11 of the generic links/announcement thread is not really the best place for it to thrive!
Sure thing, mate
Script Error: [string "scripts/manager_targeting.lua"]:10: attempt to call field 'setCustomDeleteCombatantHandler' (a nil value)
Script Error: [string "scripts/manager_token.lua"]:36: attempt to call field 'addCombatantFieldChangeHandler' (a nil value)
Script Error: [string "scripts/manager_token.lua"]:706: attempt to call field 'addCombatantFieldChangeHandler' (a nil value)
Has anyone reported any extension issues in the latest update?
We had these errors tonight.
We were running, Enhanced Images, and Remove Effect extensions.
Not that I've seen with those extensions. But, always expect issues following an update until you check the extension thread to see if it has been updated.
Do note, I think the Remove Effects extension was obsoleted and the functionality was put into core a few revs ago.
All DOEs updated with FGv3.3.5 compatible - see Post #1 for details.
Version 1.9 of the Strain-Injury Variant HP extension has been released. This addresses compatibility issues with the upcoming 3.3.7 release of FG. You can use it in the test channel now, do not use otherwise until 3.3.7 is released.
New extension, PFRPG only, for automatically handling Mirror Images.
Mirror Image Handler extension
Thanks, darrenan. Won't let me rep you right now.
Am I allowed to ask if my extension can be added to the list? :)
Advanced effects for 3.5e and Pathfinder
It adds effects for fortification, halving of damage and ghost touch (also slight changes of the immediate action tackle box and of the handling of the damage resistances and vulnerabilities for the same damage type).
I hope it is okay to ask :) (in sense of, hopefully the extension has the quality needed to be added to the list)