Please post your bugs/issues with official content (Adventure Paths, SFS Modules, etc.) here. Rules bugs/issues should be posted in the Ruleset bugs topic.
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Please post your bugs/issues with official content (Adventure Paths, SFS Modules, etc.) here. Rules bugs/issues should be posted in the Ruleset bugs topic.
Known Issues
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Sweet! I had planned to do this but no mod to have it Sticky:
Added to Subbed threads...
I've encountered numerous issues with ability or item description text. Several entries seem to be cutoff too early and/or too late, but the more common issue was description text for the entry I was looking at seemed to be copied from a previous entry in whatever list I was looking at (most frequently it was the item directly before it, but not always). Another one that I distinctly remember is that there's 2 identical entries for the Solarian "Gravity Shield" Revelation, 1 at lvl 14 & a 2nd at lvl 16. I'm assuming one of those is a duplicate, but I haven't dug any further than that for that specific issue. IDK if this could be related or have some effect on these issues, but I own no content myself & I'm logged into the game of a user w/ an Ultimate License.
Do reports for these things belong in this thread? I can try to retrace my steps on the issues I found, but I don't want to go through all the required effort to document all of it if this isn't the right thread, or if I should be looking at some other issue that could be the root cause.
This should probably be in a FGU program specific thread, but is is occurring during Starfinder games.
3 times in 2 sessions the Program appears to change it's version date mid-use.
What happens:
- Players lose connection mid-game
- Everyone restarts their program
- GM Restarts the program the version is Ultimate v4.0.0 (2020-04-15) even though it was 2020-06-12 at beginning of play. This is the updated version - update done just before play.
- Doing an Update starts the update process with no program updating happening.
- Cancel the update process while going through the already updated modules, then click "Launch Fantasy Grounds" button, then program shows the correct version date for today, Ultimate v4.0.0 (2020-06-12).
- Players can connect.
This is repeatable, albeit, when it occurs.
Dawn of Flame, Soliders of Brass AP#14.
Encounter A5. Exhibit Balcony. In module, it's got it as a Patrol-Class Secuity Robot, however in the book it is a Observer-Class Security Robot.
Thanks for pointing that out.. I will get it fixed and in the update system.
Madman
Edit: Changes complete and added to update system.
Just been thought the rest of Dawn of Flame, Soliders of Brass AP#14.
Kato, Akitonian Gashmaw - C3 Junkyard, missing effect
VULN: acid
Monchulla - D1 Watch Point, missing effect
VLUN: cold
Kerschu - D4 Gym, missing the effects
Immune: fire
VULN: cold
DR: 5 magic
Patrol-Class Security Robot - D2 - Reception, missing effect
VLUN: electricity
Thoqquas - D5 Pool, missing effect
VLUN: cold
Quartermaster Dosc - E2 Supply Depot, missing effect
VLUN: cold
Rungga, Brass Dragons Mechanic - E4 Motor Pool, missing effect
VLUN: cold
Iggi E4 Motor Pool, missing effects
Construct traits
IMMUNE: bleeding
IMMUNE: death effects
IMMUNE: disease
IMMUNE: mind-affecting
IMMUNE: necromancy
IMMUNE: paralysis
IMMUNE: poison
IMMUNE: sleep
IMMUNE: stunning
Salamander - Alien Archive, missing effect
VLUN: cold
Oh and the alignment of Eos Athletics Club, Basement Map it way off.
Fixed and updated into the system.
Madman
@Griffonbait,
It sounds like you have more than one installation of FGU on your machine installed in different locations; and the shortcut link you are using to start the version is pointing to an old one. When you run the updater, it will end up using the settings in the Windows registry to run the current one. (2020-06-25).
The GM will need to look where their shortcut is pointing; and where the App Folder is specified in the FG Settings. They may have changed the FG app folder setting at some point; but that doesn't delete the original folders where it installed nor update the shortcut.
Regards,
JPG
just bought dead suns part 1, incident at absalom station. when i go load it up, there are no story, encounters, ships, just a few items
edit: turns i'm just blind and loaded the player version and not the gm version, lol.
Attack of the Swarm, Fate of the Fifth
No encounter map for 1.D00 Kerozan Bridge.
The monsters are there, the monster image is there, but no map to fight them on.
Thanks for pointing this out.
Look in the Images. The map is there I just did not add the link to it. I will get it fixed
Madman..
Jrock indicated in Discord that Card 3 of the fumble deck and Card 11 of the crit hit deck are missing info.
Dead Suns, AP2 has a lot of story pages with links that you can't click on for example 2.04.01 there are 6 links on this page and none of them are clickable. A.01, after you click on any of the continents, none of the notable locations links work. These are just 2 examples, there are many more in there. Doesn't seem right.
I'm on Unity.
Thanks! I will get it fixed.
Fixed...
The Zenith Revelations for the Solarian in the COM don't show up for me (if they are implemented). The Stellar Revelations that came with the COM are there so I don't know if the Zenith Revelations should be there as well.
Noticed that the Core Rule Book is missing a number of armor upgrades, such as the Thermal Capacitor.
Are you looking under Templates?
I had not looked in templates, I was in the Items-->Armor-->Upgrades section. When I went to the Templates section, I found it there.
I had done a search in Items for the the Thermal Capacitor, and nothing had come up. I never thought to look in Templates.
I guess it's worth asking, why are there some items in the Templates, and some items listed in the Armor Upgrades table?
And I'm not sure if this is a bug to the ruleset, or the FGU, but a search in the items window will bring up Items window will bring up results that are Armor or Weapons, but not Templates.
Event Error - 0.3 AotS The Last Refuge Part 1
I was running Starfinder AotS The Last Refuge today and found an error.
In section 1.02 Event 1: Damage Control (CR4) - After clicking the Paizo icon for Map Terminus Wild it pulls up Caves of Pilgrimage image.
It's listed after the Trap header.
Thanks!
I will take a look and get it fixed. Thanks for pointing this out!
madman,
Anything for improvement!! ;P
Not a bug, but something that should be fixed for Dead Suns. According to Jason Keeley, the stats for two NPCs at the end of Dead Suns: Book 4 (The Ruined Cloud) are incorrect.
https://paizo.com/threads/rzs2uidx?The-Ruined-Clouds
Both Hybeki and Xavra have EAC & KAC that are too high. Their stats should be adjusted (according to Jason) as follows...
Hybeki
CR: 9
EAC: 20
KAC: 22
Xavra
EAC: 24
KAC: 26
Xavra especially is a pain as currently written, with an EAC: 31 and KAC: 32.
Thank you, DDM869 for providing the Paizo forum thread. I was able to confirm that the developer did indeed post a correction there.
I have updated the module and have checked it in. It should be in the TEST environment shortly and in the LIVE environment on the next Tuesday update (9/1).
HI FG Unity SFRPG Support,
I just purchased Grimmerspace and all images are corrupt and throw errors. Please help troubleshoot (I've attached 2 screenshots). I am using FG Unity.
Attachment 38878
Attachment 38879
+ I'm seeing issues with some of the NPC stats:
Attachment 38880
Thank you,
DeadSuns: incident at absalom station.
npc have both 'defensive ability' and 'weaknesses' line, from the looks in the ruleset the 'weaknessess' line is not parsed and so some effects end up missing in the combat tracker. ( Specifically VULN: electricy' on the garaggakal' )
( in the alien archive 'the second row in the screen shot' the matching npc have the correct data.. )
In the physical books for both the 'weaknessess' line is listed correctly, so I dont know if you just want to 'concatenate' the 'weaknessess' string onto the 'defensive ability' string to create a long line with both in.... or go in and correct the source data in the adventure path.
( And I guess check all the 6 books for the same issue, etc.... )
I think this is more an issue with the ruleset not parsing than an issue with any one module. I think the alien archive just did a band-aid to prevent the problem. But... since the weaknesses is listed in the NPC sheet, then intuitively, it should be parsed correctly instead of having to ignore it and put into the defensive abilities line.
I will report the issue in the ruleset bug report so they can fix the issue of weaknesses not being parsed.
Character Operations Manual has been updated,
[Fixed] Saving Throws and SR of Spells now show in there proper sections instead of the First line of the Desc.
Modules - Starfiner Core (2.1.4) & Starfinder Abattoir 8 (all updated as of 9/1/2020 [post patch day])
System - Fantasy Grounds 2.0
Story - 01: Cover and Adventure.. Image:cover broken..
Database Error: image: Invalid file (Abattoir 8 cover.jpg)
**NOTE** This appears to be true of every image in the module
Category 2: No workaround
Story - 07: Table of Contents..
Rather then putting page numbers, would be nice to have links
ENCOUNTERS
Big Boy Trask
Link on bottom of BBT (Door & Camera Control(EX) contains a link with no information)
Big Boy Trask drone token is a letter D (Token available in Tokens bag)
Cannibal maintenance Crew 5a and 5C
Torn to Pieces special ability link has not information (also duplicated)
Tokens are of letter C (Token available in Tokens bag)
Dying Zero-G Welder
Welder Industrial - requires Starfinder Armory to be installed (dead link)
Has 3 copies of Fire Extinguisher ( 2 require Starfinder Player module to be loaded )
*Consider adding inventory to parcel and putting parcel link in encounter area for gear
Token is a letter D (Tokens available in token bag)
Harvester Hoverbot
Unstable battery link is empty
Token is a letter H (see attachment or use Token image in bag)
Thunk, Adult
Panicked Trample (EX) link is empty
Token is a letter T (Tokens available in token bag?)
This is a quick look.. I will deep dive later
I had a chance to convert 2 images to tokens for you to use...