I totally nerded out when I tried out this mod. It's fantastic! But I was wondering: is it possible to reduce the remaining duration of active effects (and remove them when they expire) when the calender time is advanced? I'm new to Fantasy Grounds and haven't dipped my toes into modding yet, but I was thinking that if you can't hook directly into the FGU calender system then maybe it could be done inside the clock adjuster button routines.
EDIT: HOLY CRAP I JUST REALIZED THAT IT ALREADY DOES THIS
YOU ARE A GOD
It doesn't work when using CTRL + Mouse Wheel or using the "Advance time to..." buttons though.