Hi all,
something is pretty off with Clock Adjuster layout...any idea?
Attachment 45350
Printable View
Hi all,
something is pretty off with Clock Adjuster layout...any idea?
Attachment 45350
update:
* No more short rest field for PFRPG since it has only a long rest.
* Long/short rest fields should now remember their contents between sessions.
* Current time can no longer be changed with the mousewheel
* If you have the options menu toggle set to Full Process it should now switch to Quick Mode automatically when not needed (when there are no ongoing effects). This is the work of Corun.
* Also contains a fix for a regression in DCrumb's rounds advancement fix to allow rounds to go past 9.
EDIT: removed because of a new version. There were 33 downloads here.
OK so today I tried to advance time 24 hours without realizing I had the "full process" option enabled.
It took over 30minutes to simulate all those rounds xD
What seems like a reasonable maximum to put on that feature?
I just tried simulating 4800 rounds and it still took a lot longer than I would want to have occur in-game.
Perhaps 600?