1 Attachment(s)
Random Encounter Generator Compatibility
If you have my Random Encounter Generator 5E extension, some features change.
The travel manager section will gain two new fields.
Encounter chance - set anywhere from 0-100. If 0, an encounter never happens. If 100, an encounter always happens.
Battle Chance - set anywhere from 0-100. If an encounter happens, if battle chance is set to 0, a battle never happens, and a table named “Non Combat Encounter” is rolled if it exists. That’s if the Random Encounter Generator has no biome names in its biome filter. Alternatively, if there is a biome name in the biome filter, if it exists, it’ll roll a table named “Non Combat biomename Encounter” instead. If Battle chance is set to 100, a battle will always occur when there’s an encounter, and will use the current settings of the Random Encounter Generator to attempt to build an encounter. (Note that if the generator fails to roll up an encounter, you may end up with a blank encounter. I recommend setting some filters to limit the NPCs being put in the hat. Most preferably restricting the CR to about the party’s level.)
Attachment 44019
This function replaces the table roll for the slow, normal and fast travel pace encounter chance tables.