Looks much better, thanks!
Snapshot should not allow rolling with more than one gun.
How are you resolving bonuses for the computer? Doesn't look like the rolls are currently able to take any of that into account?
Printable View
Not sure if this is an issue or not, but as a GM, when I select the ? mark next to an action, it wants the PLAYERS guide to be loaded. Should this not also work with the GM guide open ?
UPDATE: This is not an issue. Looks like this is the standard for the character sheets as well..
Typically, the player guide and the GM guide are split between material relevant to each user type. A lot of GMs keep both books open; so it prevents data duplication in the records.
Regards,
JPG
If that's the case, then I agree; it should be one module. The only caveat is that changing it after the fact will break any links to the GM module in the campaign already (assuming you move everything to player module name). Also, make sure not to change the "name" tag of the module (which is how links know which module to open); just the "displayname" if you want to change the visual name.
Regards,
JPG
Found a bug (more of an annoyance than functionality)
Otherwise I like what I see.Quote:
Runtime Notice: Host session started
Ruleset Warning: window: Anchored static height ignored for control (label11) in windowclass (charstarship_crew)
Ruleset Warning: window: Anchored static height ignored for control (label12) in windowclass (charstarship_crew)
Script Error: [string "campaign/scripts/button_ship_showhideaction..."]:253: attempt to index global 'wv' (a nil value)
Ruleset Warning: window: Anchored static height ignored for control (label11) in windowclass (charstarship_crew)
Ruleset Warning: window: Anchored static height ignored for control (label12) in windowclass (charstarship_crew)
@Transbot9 It was fixable, just a hiccup on my part. I made some changes to clean up the code and one of the v's didn't remove. It should take away the error now.
After everything currently in work is done (or slows down), I have plans at looking at the major source modules (CRB, Pact Worlds, Alien Archive 1,2) and do some re-configuring of data records (Where there located.)
When I do make the change I will make sure there is migration code to update current campaigns and character sheets to the new link locations.
Yes the only real GM only item is the ONE NPC, but I believe its there more to show how a stat block looks. So I believe since the memory issue that caused us to split the book in the first place is no longer a issue, the CRB can be merged back to one module.
Will just have to look at how we can do it and auto update campaigns and character sheets.