Yea, I already did that for MGT1 but in MGT2 they've dropped the hex code and if people copy the UWP from TravellerMaps then it causes a bit of a mess, there might appear to be consistency but there isn't.
So what I'm doing now is breaking it into individual sections, ie if the first four are Hex, that's the hex code, the next 8 (9 including the hypen), then the rest is one chunk and I'll split that into each series of letters, ie I should get Z, Ni, Ag, G and I could say the 'Z' is a base (I'll compare it), the 'Ni and Ag' are Trade codes and the 'G' is a Travel code, it should work.
I'll know in about 30 minutes,
Cheers
MBM