Hm, I try to think about something :) maybe also combinations of two hotkeys instead :) I have sadly not much time at the moment, but I try to think about it when I hopefully have time to update to 3.3.12 (which comes soon) :)
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oki, I have finally found the problem in FGU: It is actually also a problem in FGC: It is token locking. Token locking blocks that the players can create their height widget. If someone wants, I can provide now the FGU compatible version but it does not yet work well with token locking :)
I want Kelrugem :D
Blackfoot, out of curiosity, in case you still follow the thread. Is your problem maybe also linked to lock tokens? I may have found the culprit then (though I do not know yet how to solve that) :) I never used locking tokens so far, that may then explain why I couldn't reproduce it
Oh, oops, sorry, I did not see your message because I was writing the other answer to Blackfoot at the same time :D
Yes, I will upload the new version compatible with FGU and 3.3.12 in the next days :)
It looks like that the mentioned bug, where clients cannot create the height widget, is just an edge case, not related to Lock Tokens :) So, not as bad as I thought :) I will write again when the new version is up :)
ok, thanks Kelrugem :D
New version for 3.3.12 :) It now also works with FGU :)
Just some disclaimer: In some very rare occasions it may be that the client cannot produce a height widget, then e.g. create the height widget first as GM, and then the client should have the ownership to do it :) (the only situation I have found was that when the tokens are already on a map when the session starts and the GM did not yet open that map; but after the GM opened the map it should work)
The height label does by the way not yet respect the grid data of the FGU sidebar (where you can now define the range suffix and the increment); I will do that in some future update because that would be probably a nice feature I think :)
Does the latest version allow to zoom via mouse-wheel when the mouse-pointer is over a token (Unity default)?