It doesn't look like the player has the module open, as there's no spells at all in the window. Each player has to open the modules they want to access.
Printable View
That's what i thought too, but it definitely loaded:-
GM View:-
Attachment 33864
Player View:-
Attachment 33865
Actually, you are right. For some reason, it's not displaying, because I can see my information in the details/list box below, but the categories are not there.
Has anyone else had this occur? I'll see if I can replicate it with my players later.
This extension is fantastic, thank you very very much for providing it! :)
One question: Your "Magic Missile" comes with a "Self" applied effect of "Magic Missile: 1 per action, resist/weakness special". Why is that, or what is it good for?
Now that I got used to SR Drag N Drop I wish the PF1 modules/extensions I downloaded from the forum would offer any such prepared actions/automations. This really gets the group going more quickly without me having to set up all those effects and spells myself. Thanks again!
Anyone having any issues loading this into FG (Classic)?
For some reason, I loaded the file to my App Data directory (which is just the base install directory), and it is not showing as a module to load?
Do I need to create an AppData directory?
Any help would be greatly appreciated.
Thanks,
I had to add the spells button cause it wouldn't show up automatically after adding the module. You can select it when you go to Library and with the spells button active you should have access to the module.
Thank you very much! This worked! appreciate the help.
Getting the following error whenever I load a character that has SR-U stuff on it.
[6/5/2020 6:40:50 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/spell_action_mini.lua"]:128: attempt to call field 'getActionEffectDC' (a nil value)
[6/5/2020 6:40:50 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/spell_action_mini.lua"]:128: attempt to call field 'getActionEffectDC' (a nil value)
It will then not show the effect text on hover. I have updated to the latest versions and replaced all SR-U content on the sheet with ones from the latest version (just in case) and the error persists. The error will show up, as per my testing, after I close the game and re-open it then open a character sheet.