Originally Posted by
rickyhunt
There is the "advance 10 minutes" menu item that I use all the time when my players are refocusing, searching, and treating wounds. If there is a spell with a duration of 1 hour, like Heroism or Walk on Water, it is important to track when it runs out.
One point I have is that if you are not going to support those time increments, why are they in the menu? If you try to use them, it just sets the duration to 0 and the effect never goes away, which is obviously not what the user expected.