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The Rise Of Tiamat - Done!
Here we go - as far as I can see, all Players Maps should be covered now - with the exeption of Map 2 and 3 of the Temple of Tiamat itself. Since the map covers the peaks of the "hills" inside the temple, a LOS would not make any sense. Speaking of, the maps themselves do not make any sense. Please give it a check!
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LOS maps for Pathfinder Adventure Path #122: Into the Shattered Continent (Ruins of A
LOS maps for Pathfinder Adventure Path #122: Into the Shattered Continent (Ruins of Azlant 2 of 6) are attached.
WLP
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LOS for MD018 Neotomas Paradise sewer map
Here's a REALLY simple one: MD018 Neotomas Paradise - only has one map; the sewers. Very simple, basic walls, no doors, no secret doors, no terrain.
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ALO-03-02 - Shackels of Blood - first iteration need help on multi-height levels
Here's my take on a module with a slightly more complex needs than my last contribution: LoS maps for 'ALO-03-02 - Shackels of Blood'
Two maps, 'Deriel's Ambush' and 'Redplum camp' I think are OK to go but the 'Bell in the Depths' map contains mult-height platforms that are causing LoS issues. There are five platforms and I've tried several methods using walls and terrain. Some ways work looking in - but don't work looking out so any suggestions on which, if any are the best way to do this would be appreciated. This is the first iteration as all five of the multi-storey platforms should be constructed the same way.
Apologies if multi-height platforms have been raised before and I'm not sure just how complex you prefer shrubbery/large boulders to be - one large block or several multiple blocks for depth and just how much fidelity is needed around trees/rocks, etc. Is there any guidance on this?
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Dragon Hatchery Players LOS Map
Here is my first try at LOS mapping. I'm sure it needs tweaking. I wasn't sure what to do with the (Spoiler) secret tunnels, so left them alone.
Attachment 31435
Loko