Would it be possible to have a sticky post at the top of this thread with the latest versions of all the files?
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Would it be possible to have a sticky post at the top of this thread with the latest versions of all the files?
I just redid and posted it to look like the outer balconies in format, and it seems to work for a manor-style set of stairs, but for some reason on a separate FGU pretending to be a player it was not letting it move up the stairs before.
Also, I had the changes done to the crypt done but was busy with prep for a game so wasn't able to repost the file till now.
Hey Stewartl42, let me know if I can assist with the Curse of Strahd LoS maps. I'd like the practice with LoS drawing and am currently running the module so it wouldn't be too much trouble. If there are maps you would like me to tackle feel free to post or PM me a set of maps you aren't currently working on.
Couple more FG Battlemaps. I'm still working top to bottom, though if there's a grid/nogrid pair I do those at the same time.
- BattleMap_Cave01
- BattleMap_Cave02
- BattleMap_Cave03
- BattleMap_outdoor1
- BattleMap_outdoor2
- BattleMap01
- BattleMap02
- BattleMap03
- BattleMap04
- BattleMap05
- Underdark Tunnels A
- Underdark Tunnels B
- Underdark Tunnels C
- Underdark Tunnels D
- Nogrid Underdark Tunnels A
- Nogrid Underdark Tunnels B
- Nogrid Underdark Tunnels C
- Nogrid Underdark Tunnels D
New Maps
- Abbey of Saint Markovia 1
- Abbey of Saint Markovia 2
- Burgomaster's Mansion
- Old Bonegrinder
- Tsolenka Pass
- Vistani Camp
- Werewolf Den
Previously Done
- Amber Temple
- Argynvostholt (1 & 2)
- Baba Lysaga's Creeping Hut
- Blue Water Inn
- Church
- Coffin Maker's Shop
To Be Done
- Death House
- Van Richten's Tower
- Wachterhaus
- Wizard of Wines Winery
Will not do LOS
- Barovia (Area map, not combat)
- Berez (Area map, not combat)
- Castle Ravenloft 1 (Isometric)
- Castle Ravenloft 2 (Isometric)
- Castle Ravenloft 3 (Isometric)
- Castle Ravenloft 4 (Isometric)
- Castle Ravenloft 5 (Isometric)
- Castle Ravenloft 6 (Isometric)
- Castle Ravenloft 7-10 (Isometric)
- Castle Ravenloft 11 12 (Isometric)
- Krezk (Area map, not combat)
- Tser Pool Encampment (Area map, not combat)
- Vallaki (Area map, not combat)
- Village of Barovia (Area map, not combat)
- Yester Hill (Area map, not combat)
I went ahead and did Van Richten's tower as well.
New Maps
- Van Richten's Tower
Previously Done
- Abbey of Saint Markovia 1
- Abbey of Saint Markovia 2
- Amber Temple
- Argynvostholt (1 & 2)
- Baba Lysaga's Creeping Hut
- Blue Water Inn
- Burgomaster's Mansion
- Church
- Coffin Maker's Shop
- Old Bonegrinder
- Tsolenka Pass
- Vistani Camp
- Werewolf Den
To Be Done
- Death House
- Wachterhaus
- Wizard of Wines Winery
Will not do LOS
- Barovia (Area map, not combat)
- Berez (Area map, not combat)
- Castle Ravenloft 1 (Isometric)
- Castle Ravenloft 2 (Isometric)
- Castle Ravenloft 3 (Isometric)
- Castle Ravenloft 4 (Isometric)
- Castle Ravenloft 5 (Isometric)
- Castle Ravenloft 6 (Isometric)
- Castle Ravenloft 7-10 (Isometric)
- Castle Ravenloft 11 12 (Isometric)
- Krezk (Area map, not combat)
- Tser Pool Encampment (Area map, not combat)
- Vallaki (Area map, not combat)
- Village of Barovia (Area map, not combat)
- Yester Hill (Area map, not combat)
What's the convention for iron gates? I'd like players to see through, but not be able to move through until the gate is unlocked/opened.
Got it, thanks!
I got some time so I went ahead and did Wizard of Wines Winery. Stewartl42, if you want, feel free to give me comments/criticism, I don't want my LoS maps to stick out compared to yours!