I downloaded your xml and dropped it in the rule set but that does not seem to make a difference.
Printable View
After doing some comparing and contrasting, I've found the issue is with the font type used for the Reference Headers for modules created with the "Author extension" Unfortunately I cannot find what font is being called for the headers in the created "Reference" section that is created when using the Author extension.
I can verify that the issue also exists with UNITY+Author Extension
I will do some further investigation to try and find a fix.
Currently I will say that the Author extension isn't fully supported, BUT modules created the traditional way works fine.
https://www.fantasygrounds.com/forum...thor+extension
in the mean time, since i'm putting my players through a radiation zone (LV-426) today, i added a tick box to the radiation section, and if it's checked, you can't automatically regain health, as per the radiation rules while in an irradiated zone.
Used your latest public version and added more theme updates.
Note: Haven't figure out how to add 100% compatibility with the "Author" community extension.
Updated base.xml to include calander utilities
created utility folder and modified calander code for font color
updated graphics_frames.xml
modified graphics_fonts for better display on Fantasy Grounds Classic
Created Tokenbag window graphic
On a different note, I've simplified and re-created the Space Theme (since many graphic updates were rolled into the ruleset theme).
It's has 4 different desktop decals, a starfield wallpaper, and a Computer GM graphic.
Update: 5/1/20
- fixed a naming issue with option name note resolving with the right decal.
- Added a graphic for broken or newly created empty links [ ? ] (I will roll this in with the next update for the AlienRPG theme, but that will be a bit.)
Update 9/13/20 V0.41
- minor update to enable the theme to load with the latest version of UNITY.
Ok, I don’t know if I got your newest file before I started working away last night, but I’m working on the record_char_main2.xml and the manager_char.lua to bring more automation to the radiation section. Hopefully I won’t interfere with your work that way and when I get my end done I can just grab your most recent pak and drop my files in when I’m done later.
Edit: reminder to myself, I need to rig up radiation recovery, I also need to make it so radiation points don’t exceed the max. At the same time I can try to make so stress won’t be reduced below 0, thus displaying oddly in chat.
I've been trying to add notes as to what's been edited.
I have finally fixed the issue with the theme compatibility with the Author extension. (Had to add additional font references).
I haven't worked with the record_char_main2.xml or the manager_char.lua so it should be as simple as overwriting those files and re-package.