Those skills on the pre-gen I just downloaded from Paizo are off by -2 as well. But they didn't account for the -2 armor penalty for Hide armor which would make the FG score correct if I'm seeing it right.
See my post above here: https://www.fantasygrounds.com/forum...l=1#post446975
Amiri has 18 strength, so the speed penalty is 5 less (making it 0) and armor check penalty doesn’t apply. Thus the Paizo pregen is correct.
The quick work around is to manually change the armor penalties in the section in the bottom left of the inventory tab.
Hey Trenloe,
I noticed that you have the nice symbols in the spell descriptions under casting. However, on the Actions/Spells tab, we don't have those symbols translated to images to indication # of actions like we did with the [[a]], etc. (which, incidentally, still works if you put that in). Not a huge deal, but it was nice having that quick reference to actions required.
hello. The effects of the rune weapons are wrong, a +1 striking rune does not add a +1 to the damage instead gives +1 dice of the weapon .What he does now is simply +1 the attack and +1 the damage.
In addition the focus points do not go by any attribute. You start at 1 and add up to a maximum of 3 depending on the feats you are catching
Attachment 28204
This is probably a documentation error. But I'll see how easy it would be to default to all if nonthing's used.
Yeah, it would look nice. But, I plan to do some parsing and action activation (similar to the melee/ranged entries) directly from these fields. And that isn't possible with formatted text.
Thanks for reporting. Added to the list - CR2.018.
It will...
Haven't got to that yet...
In theory, to the best of my knowledge, there's no ongoing damage in PF2, only persistent damage - but I may have missed something.
At present, there's no difference in the ruleset - but I do plan to implement the flat DC 15 check to remove persistent damage, this won't be coded for ongoing damage.
Welcome to the FG forums kaernunnos and Winter!!!
Thanks so much for reporting issues. It's great that your first posts on these forums are helping make this product better for everyone.
Logged as issue CR2.013.
Logged as issue CR2.015.
Thanks to everyone who's taken time to report issues - it's very much appreciated!
I'm tracking issues with the Core Rules DLC here: https://docs.google.com/spreadsheets...it?usp=sharing (read only access).
And the underlying ruleset here: https://docs.google.com/spreadsheets...it?usp=sharing
We'll aim to get this fixes and updates done over the coming weeks.
Thanks everyone for bearing with us as we fine tune this huge product.
Didn't see this in the Bug Tracker:
The bonus type "Status" is used quite often in the game, usually from spells and magic effects. It's currently not supported (IE: if you add a field for Inspire Courage, ATK: 1 status; DMG: 1 status; SAVE: 1 fear, the ATK and DAM don't go through; on the bright side, the trait lookup for fear does work so long as fear is in the trait field).