Logged as CR2.054. Thanks for reporting.
Thanks for the reminder. Logged as CR2.055. Fixed in next release.
Multiple entries in Acrobatics using "di- cult terrain" rather than "difficult terrain"
Under squeeze some weird fragmented formatting.
"Critical Failure You become stuck in the tight space. While you're stuck, you can spend 1 minute attempting another
Acrobatics check at the same DC. Any result on that check other than a critical failure causes you to become unstuck."
Under the "nature" skill entry for "command animal"
The following is one long sentance lacking the normal formatting.
"Success The animal does as you command on its next turn. Failure The animal is hesitant or resistant, and it does nothing. Critical Failure The animal misbehaves or misunderstands, and it takes some other action determined by the GM."
I can't find where is resistances field on the character sheet. I'm creating dwarf and it has poison resistance from Strong-Blooded heritage.
You need to add it as an effect https://www.fantasygrounds.com/wiki/...PFRPG2_Effects
is there an official update/change-list for the new PF2 Ruleset Update?
Updates are always posted in the City Hall. https://www.fantasygrounds.com/forum...ober-15th-2019
1. [Party Sheet] XP needed is 0 but should be constant 1000. (also I cannot find a way to level up character)
Attachment 29427
2. [Items] Light armor and Medium armor categories don't match rulebook.
Attachment 29428
1. I believe this is intentional. That said I do think a default value would be useful in PF2e as it never changes even when adjustments occur. (leveling up a character occurs in the tracker panel where you make the character, you drag the class across again and it will auto increase the character level)
2. Good catch, that is a formatting mistake between whomever made the adventure module and the person who made the CRB module (or the same person if it is the same person). Probably came from both products being produced at the same time (why we currently have alchemical and alchemical items as item categories atm)
On that same level up window where you drag and drop your class icons is where you enter XP needed. You access it from your class magnifier on your main page. Since it is constant you will never have to change it again.
But you could either just accumulate XP and increase that required to 1k multiples, or just subtract 1k from your earned XP. The latter way is the rulebook way. But either way it is the character sheet not the party sheet where it is done.