So you're saying I passed my Save vs. Temptation? What if I want to voluntarily waive that saving throw? :)
There's something about seeing flashing red button... pretty red button... must... press... button... :p
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So you're saying I passed my Save vs. Temptation? What if I want to voluntarily waive that saving throw? :)
There's something about seeing flashing red button... pretty red button... must... press... button... :p
I am in the no red update camp as well
Sarezar,
In response to your post a page back:
2. Icons sorted by harm level
This isn't something I want to tackle at this point, since it needs to be written for every ruleset, and I need to limit v3.3.8 work to spend time on FGU. Please add to the wish list in my sig below.
3. Single icon for all effects
This already exists as the "Mark" option for token effects.
4. Combining effect icons
This is what the more effect icon is for (green circle with plus).
5. Effect icon tooltip text
Effects that are visible to players should have tooltip text on the matching icon when displayed. The only difference in the code between host and client is that effects marked as "GM only" are not shown to players in either the CT or on the token.
Regards,
JPG
Of course; that's perfectly reasonable.
One more thing that we didn't know and now do because we've always used the Token Text option! :)
Awesome!
Yes, I understand that. Unless an extension is causing an issue, this doesn't work on the very first (left) effect icon that appears on an enemy/NPC token when applied by the player. It works for any other effect. The effect type/text doesn't seem to make a difference, it's always the first icon. I'll see if we can grab a video.
Based on what I learned from Moon Wizard's post above, it looks like you have your settings to use Mark instead of icons?
OK, I think I have embarrassing good news. The issue seems to be caused when the client is still running 3.3.7
Apologies for the false alarm :o
Oh right! Thanks for the clarification. I hadn't seen your quick reply, but as you can see it was a "user error" on our part. :)
Updates
- [5E] Fractional ability multiplier in damage action would cause damage to become untyped. Fixed.
- [PFRPG/3.5E/d20Mod] Immediate action reset occurring at start of turn, should be end of turn. Fixed.
Regards,
JPG